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General Tabletop Discussion
*TTRPGs General
Best method of handling Skill Checks?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5538464" data-attributes="member: 23094"><p>Star Wars Saga Edition.</p><p></p><p>Everyone who is experienced gains baseline knowledge and competence in all skills, just like they gain baseline knowledge and competence in combat. There are some aspects of each [or many] skills which can only be done by trained individiuals (e.g., anyone can plot a hyperspace course when they're using a navicomputer, but only someone trained can do it in their head or with a slide rule).</p><p></p><p>Basic competence in a skill requires 1 point of skill training; basic mastery of a skill requires a feat. Thus, a talented, focused 1st-level character can easily get a +10 to their skill of choice, making hitting DC20 tasks doable routinely at 1st-level, but the bonuses do not scale much from there. Thus, "expert, but mundane slicers" don't have to be 10th-level combat powerhouses to do their jobs.</p><p></p><p>The only thing it doesn't handle well are skill check-vs-defense rolls; at low levels, the skill check is way to high vs. defense scores, and at high levels, it isn't high enough. There are various ways of fixing this, including "skill attack rolls" or "skill penalty when applied to a defense," etc.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5538464, member: 23094"] Star Wars Saga Edition. Everyone who is experienced gains baseline knowledge and competence in all skills, just like they gain baseline knowledge and competence in combat. There are some aspects of each [or many] skills which can only be done by trained individiuals (e.g., anyone can plot a hyperspace course when they're using a navicomputer, but only someone trained can do it in their head or with a slide rule). Basic competence in a skill requires 1 point of skill training; basic mastery of a skill requires a feat. Thus, a talented, focused 1st-level character can easily get a +10 to their skill of choice, making hitting DC20 tasks doable routinely at 1st-level, but the bonuses do not scale much from there. Thus, "expert, but mundane slicers" don't have to be 10th-level combat powerhouses to do their jobs. The only thing it doesn't handle well are skill check-vs-defense rolls; at low levels, the skill check is way to high vs. defense scores, and at high levels, it isn't high enough. There are various ways of fixing this, including "skill attack rolls" or "skill penalty when applied to a defense," etc. [/QUOTE]
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