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Best mid-level adventure?

Whizbang Dustyboots

Gnometown Hero
I'm looking for a modest-to-short length mid-level adventure (say, level 4 to about 8). I'll be running it in C&C, which means I can handle pretty much any era of the game with very little effort. I do not have a subscription to Dungeon, and thus cannot download any adventures behind the paywall.

Hit me with your best suggestions. I'm just looking for a fun standalone adventure to run my players through, in a test of C&C multiclass rules.
 

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Perhaps not so short as you wanted, but The Grey Citadel from Necromancer Games is one of my favourites from that range. There's a variety of challenges (investigation, combat, etc.), a tough dungeon under the city and a nasty encounter at the end of it.

Logs - from a long time ago - are on the Necromancer Boards here. I don't have the time for such journals these days :.-(

Also on the same section of the forum is some info about a supplemental scenario I wrote, which adds a charnel house (hide-out for one of the villains in the game) to the mix. It can be found on the Dark Loch website for free.

DCC54 Wyvern Mountain is also pretty interesting: it's 4E but I have just back-converted it for 3.5E for my party (the themes tie in nicely for the campaign I'm running, I'm planning to drop Red Hand of Doom onto them after Wyvern Mountain. The first part has opportunities for RP as well as combat: once you get into the pretty small dungeon, there's plenty of fighting and a nasty dragon variant to wrap things up.
 


I'm looking for a modest-to-short length mid-level adventure (say, level 4 to about 8). I'll be running it in C&C, which means I can handle pretty much any era of the game with very little effort. I do not have a subscription to Dungeon, and thus cannot download any adventures behind the paywall.

Hit me with your best suggestions. I'm just looking for a fun standalone adventure to run my players through, in a test of C&C multiclass rules.

The 3.5 version of War of the Burning Sky's fourth adventure, The Mad King's Banquet, covers levels 6 and 7, if I recall correctly. It's got skirmishes, quick dungeon crawls, a military hold-the-line scenario, political deal-making, a joust, and more.

You can get it stand-alone here http://www.rpgnow.com/product_info.php?products_id=27632&it=1 or through an EN World subscription via the Downloads page.
 
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At those levels I like the Desert of Desolation trilogy from 1E, and Vault of Larin Karr from 3E.

[EDIT: ignore my suggestions, I missed your request for "modest to short length"; both of my suggestions ar quite long.]
 
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For CnC, I'd be tempted to use and old school adventure, like White Plume Mountain. It's a great adventure because of the treasures inside and the craziness of some of the rooms.
 

There's two 2e Dungeon adventures I recall running recently (that I adapted for 3.x/pathfinder) that were good fun. The first of which is "Mad Chefs of Las Anchois" (Dungeon 67), a fairly light-hearted, pretty self-contained storyline that makes for a nice one-shot. It has numerous cool rp and infiltration opportunities and a nice offbeat storyline.

Another one that would be a little bit more substantial would be "By Merklan's Magic" (Dungeon 68) It's pretty sand-boxy and offers a dungeon within a dungeon in that there's an optional mansion within the main plant-infested forest.

Outside of Dungeon, the "Standing Stone" (for 3.0) is intriguing and a bit longer than the others. Pretty sandboxy and interesting (if basic) plot/villain outline- though some of the fights can really be killer and some treasure might need to be inserted (I ran it only slightly leveled up for a group of 10th level or so pathfinder characters and it gave them a pretty hard time). As long as you're willing to work and improve/elaborate upon the source material, it could make for a good two-four nights of gaming.

Edit: As far as testing out multiclassing mechanics specifically work, the standing stone would be your best option of the bunch- as it features a number of multiclassed npcs. By Merklan's Magic probably has the most traditional, "dungeon-type" setup, though its battles feature mostly traditional monsters instead of classed npcs. I believe the Mad Chefs adventure is what my players have had the most pleasant memories of- though it's likely to involve more infiltration and interaction than out and out dungeon crawling/combat, depending on how the players handle the situation.
 
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