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<blockquote data-quote="Aussiegamer" data-source="post: 3207662" data-attributes="member: 19601"><p>Might get some loaded answers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> , like from me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>I agree and made my own.....</p><p></p><p></p><p>Nexus allows you to design what you want, as there is only the 6 basic classes and some specialised classes. </p><p></p><p>No cross class skills lists</p><p>All feats accessible by all classes (thus that strong rogue type is allowed without being cross classed in fast and strong.)</p><p></p><p></p><p>Still building more skills, started with modern added future and then added some past type skills. If you have some ideas then they could be added as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>looking to allow for increased movement when running, a flight skills</p><p></p><p> </p><p></p><p>Burst weapons do lots of damage</p><p>Normal weapons do damage</p><p></p><p>Armour deflects and absorbs</p><p></p><p>A wound system that makes you as a player aware of getting hit</p><p></p><p></p><p></p><p>I kept with HP, but used the basic idea of Massive damage from modern. It is more than save v -1hp though.</p><p></p><p>I have play tested the personal combat and its fun and simple and works.</p><p></p><p></p><p></p><p>yep</p><p></p><p>I like to complex in the building but simple in the doing.</p><p></p><p>So the players will have 15 body points they can strap armour too and 15 areas they can be hit.</p><p></p><p>only 3 levels of AC for the differing points, so not too complaex there.</p><p></p><p>Armour and weapons are built from a common base and thus allows you the GM to build more than whats in a book, and the players to wear hide armour legs and poly-kevlar torso and a steel helm.</p><p></p><p></p><p></p><p>Hope you come over and have a look.</p><p></p><p>If you do, please comment on what you do read.</p><p></p><p>As I am still in the process of designing it, and thus your input will help.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3207662, member: 19601"] Might get some loaded answers :D , like from me ;) I agree and made my own..... Nexus allows you to design what you want, as there is only the 6 basic classes and some specialised classes. No cross class skills lists All feats accessible by all classes (thus that strong rogue type is allowed without being cross classed in fast and strong.) Still building more skills, started with modern added future and then added some past type skills. If you have some ideas then they could be added as well :D looking to allow for increased movement when running, a flight skills Burst weapons do lots of damage Normal weapons do damage Armour deflects and absorbs A wound system that makes you as a player aware of getting hit I kept with HP, but used the basic idea of Massive damage from modern. It is more than save v -1hp though. I have play tested the personal combat and its fun and simple and works. yep I like to complex in the building but simple in the doing. So the players will have 15 body points they can strap armour too and 15 areas they can be hit. only 3 levels of AC for the differing points, so not too complaex there. Armour and weapons are built from a common base and thus allows you the GM to build more than whats in a book, and the players to wear hide armour legs and poly-kevlar torso and a steel helm. Hope you come over and have a look. If you do, please comment on what you do read. As I am still in the process of designing it, and thus your input will help. [/QUOTE]
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