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<blockquote data-quote="hobgoblin" data-source="post: 3222079" data-attributes="member: 24923"><p>cant be the same then as what i recall is skill and skill groups, both having an effect on the test, and skills and skill groups having cost ladders (when past point X in skill the next Y levels of skill costs Z pr level and so on) that while having the same basic rules, would sometimes be different (either on group or even individual skill basis).</p><p></p><p>that and a combat system that made me go "huh?" every time i tried to read it, a magic system that made a wizard unplayable unless he only walked around in a bath robe (every x amount of dead matter and so on carried had a negative effect on the spellcasting), while psionics only had to worry about not wearing a helmet, and divine spellcasters had no limitation what so ever (that i recall), makes it a overloaded system in my view...</p><p></p><p>but i kinda liked the magic system with its list of spells as you increase in skill, and the special effects tables for when you score critical hits with elemental spells (nothing like reading that if you max out lighting on someone in iron armor the person is welded to the armor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ).</p><p></p><p>so in the end, to me rolemaster will be one of those systems that is fun to keep on a shelf, but will never get any play time...</p></blockquote><p></p>
[QUOTE="hobgoblin, post: 3222079, member: 24923"] cant be the same then as what i recall is skill and skill groups, both having an effect on the test, and skills and skill groups having cost ladders (when past point X in skill the next Y levels of skill costs Z pr level and so on) that while having the same basic rules, would sometimes be different (either on group or even individual skill basis). that and a combat system that made me go "huh?" every time i tried to read it, a magic system that made a wizard unplayable unless he only walked around in a bath robe (every x amount of dead matter and so on carried had a negative effect on the spellcasting), while psionics only had to worry about not wearing a helmet, and divine spellcasters had no limitation what so ever (that i recall), makes it a overloaded system in my view... but i kinda liked the magic system with its list of spells as you increase in skill, and the special effects tables for when you score critical hits with elemental spells (nothing like reading that if you max out lighting on someone in iron armor the person is welded to the armor :cool: ). so in the end, to me rolemaster will be one of those systems that is fun to keep on a shelf, but will never get any play time... [/QUOTE]
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