Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Best monk and druid sourcebooks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 1692465" data-attributes="member: 9990"><p><strong>Oa</strong></p><p></p><p>For the monk I would allow the optional OA rules for feat substitution so the monk can meld to meet new challenges at different levels. In the OA, some of the better feats are tough to get to, but the monk player might want to focus on alternate combat tactics (tripping, disarming, sundering) instead of straight damage. For combat tossing your opponents around and disarming them to prevent attacks is a better tactic as they go up in levels, and the monk might want to focus on doing each, not just one like a typical fighter. </p><p></p><p>My favorite feats from OA:</p><p><strong>Grappling Block</strong></p><p>General - REQ: Improved Unarmed Strike, Deflect Arrows, Int 13+, Expertise, Improved Disarm, Combat Reflexes</p><p>You must have both hands free or be holding weapons designed to catch other weapons (such as the sai or the jitte) to use this feat. Once per round when you would normally be hit by a melee weapon, you may make a special disarm attempt against your opponent. This attempt counts against your allowed attacks of opportunity this round. You make an opposed attack roll against the hit, the opponent’s attack roll is not modified by the size of his weapon. If you succeed, you grab the weapon away from your opponent (if you are unarmed) or knock the weapon to the ground (if you’re armed). You may only use this feat against weapons up to two sizes larger than you. Oriental Adventures, pg 63.</p><p></p><p><strong>Earth’s Embrace</strong></p><p>General - REQ: Improved Unarmed Strike, Improved Grapple, Str 15+</p><p>While grappling, if you pin your opponent, you deal critical damage each round that you maintain the pin. You hold your opponent immobile as normal, but you must also remain completely immobile, giving opponents other than the one pinned a +4 bonus on attack rolls against you (but you’re not helpless). Oriental Adventures, pg 62.</p><p></p><p><strong>Great Throw [General]</strong></p><p>You can throw your opponents to the ground, choosing where they land and dealing damage in the process.</p><p></p><p>Prerequisites: Improved Unarmed Strike, Dexterity 13+, Dodge, Improved Trip, Combat Reflexes</p><p></p><p>Benefit: When you make a successful unarmed trip attack against a creature no larger than your own size, you can choose where the creature lands, within the area you threaten. In addition, you deal your normal unarmed strike damage to the opponent. When you use this option, however, you may not make a followup melee attack using the Improved Trip feat.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1692465, member: 9990"] [b]Oa[/b] For the monk I would allow the optional OA rules for feat substitution so the monk can meld to meet new challenges at different levels. In the OA, some of the better feats are tough to get to, but the monk player might want to focus on alternate combat tactics (tripping, disarming, sundering) instead of straight damage. For combat tossing your opponents around and disarming them to prevent attacks is a better tactic as they go up in levels, and the monk might want to focus on doing each, not just one like a typical fighter. My favorite feats from OA: [B]Grappling Block[/B] General - REQ: Improved Unarmed Strike, Deflect Arrows, Int 13+, Expertise, Improved Disarm, Combat Reflexes You must have both hands free or be holding weapons designed to catch other weapons (such as the sai or the jitte) to use this feat. Once per round when you would normally be hit by a melee weapon, you may make a special disarm attempt against your opponent. This attempt counts against your allowed attacks of opportunity this round. You make an opposed attack roll against the hit, the opponent’s attack roll is not modified by the size of his weapon. If you succeed, you grab the weapon away from your opponent (if you are unarmed) or knock the weapon to the ground (if you’re armed). You may only use this feat against weapons up to two sizes larger than you. Oriental Adventures, pg 63. [B]Earth’s Embrace[/B] General - REQ: Improved Unarmed Strike, Improved Grapple, Str 15+ While grappling, if you pin your opponent, you deal critical damage each round that you maintain the pin. You hold your opponent immobile as normal, but you must also remain completely immobile, giving opponents other than the one pinned a +4 bonus on attack rolls against you (but you’re not helpless). Oriental Adventures, pg 62. [B]Great Throw [General][/B] You can throw your opponents to the ground, choosing where they land and dealing damage in the process. Prerequisites: Improved Unarmed Strike, Dexterity 13+, Dodge, Improved Trip, Combat Reflexes Benefit: When you make a successful unarmed trip attack against a creature no larger than your own size, you can choose where the creature lands, within the area you threaten. In addition, you deal your normal unarmed strike damage to the opponent. When you use this option, however, you may not make a followup melee attack using the Improved Trip feat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best monk and druid sourcebooks
Top