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General Tabletop Discussion
*Pathfinder & Starfinder
Best monk weapon (for dealing damage)?
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<blockquote data-quote="Kalendraf" data-source="post: 1598882" data-attributes="member: 3433"><p>Nothing compares with a monk's open hand attacks. However, that doesn't mean they should give up on finding ways to augment their attack and damage potential.</p><p></p><p>Though not technically weapons, gauntlets that can be crafted to further augment the monk's primary open hand attacks.</p><p></p><p>In my campaign, I designed a set of gauntlets for monks known as Sparkgloves. They allow the user to cast Shocking Grasp some number of times per day. The 2 variables on these gauntlets is the uses per day (typically 1 to 5) and the caster level of the spell (again, 1 to 5). The set I handed out were caster level 2, 3 uses per day. Activating them requires a standard action, but the charge (like the spell) can be kept for a long time, and it doesn't discharge until a successful melee attack is made. Usually the monk charges it up at prior to the next fight, then gets in 1 big hit on his first successful punch. Usually, he doesn't spend another charge during a fight, preferring to continue attacking instead. We rule that he can't keep the charge overnight, and touching anything else (climbing, etc) discharges it as well. </p><p></p><p>The cost for such gloves works out to be:</p><p></p><p>1 (spell level) x CL x 2000gp / (5 / charges per day)</p><p></p><p>which reduces to: CL x charges per day x 400 gp.</p><p></p><p>So the example pair from above came out to be 2400 gp. A set with max CL of 5 and 5 uses per day would cost 10000 gp.</p><p></p><p>FYI, we dropped the whole +3 to hit opponents in metal armor aspect of shocking grasp, since it became more complicated than I intended it to be leading to cases where the punch/kick missed, but the shock was still delivered. Yuck... Just call the loss of that ability a limitation of the gauntlets.</p><p></p><p>Also, the items could be crafted using another item besides gauntlets, but that seemed the most likely item slot for this. The standard 50% cost increase for non-standard slot or 100% increase for non-slotted item should be used for other kinds of items.</p><p></p><p>You can take other low-level combat spells and use them to make similar monk-enhancing items as well.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1598882, member: 3433"] Nothing compares with a monk's open hand attacks. However, that doesn't mean they should give up on finding ways to augment their attack and damage potential. Though not technically weapons, gauntlets that can be crafted to further augment the monk's primary open hand attacks. In my campaign, I designed a set of gauntlets for monks known as Sparkgloves. They allow the user to cast Shocking Grasp some number of times per day. The 2 variables on these gauntlets is the uses per day (typically 1 to 5) and the caster level of the spell (again, 1 to 5). The set I handed out were caster level 2, 3 uses per day. Activating them requires a standard action, but the charge (like the spell) can be kept for a long time, and it doesn't discharge until a successful melee attack is made. Usually the monk charges it up at prior to the next fight, then gets in 1 big hit on his first successful punch. Usually, he doesn't spend another charge during a fight, preferring to continue attacking instead. We rule that he can't keep the charge overnight, and touching anything else (climbing, etc) discharges it as well. The cost for such gloves works out to be: 1 (spell level) x CL x 2000gp / (5 / charges per day) which reduces to: CL x charges per day x 400 gp. So the example pair from above came out to be 2400 gp. A set with max CL of 5 and 5 uses per day would cost 10000 gp. FYI, we dropped the whole +3 to hit opponents in metal armor aspect of shocking grasp, since it became more complicated than I intended it to be leading to cases where the punch/kick missed, but the shock was still delivered. Yuck... Just call the loss of that ability a limitation of the gauntlets. Also, the items could be crafted using another item besides gauntlets, but that seemed the most likely item slot for this. The standard 50% cost increase for non-standard slot or 100% increase for non-slotted item should be used for other kinds of items. You can take other low-level combat spells and use them to make similar monk-enhancing items as well. [/QUOTE]
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Best monk weapon (for dealing damage)?
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