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General Tabletop Discussion
*Pathfinder & Starfinder
Best monk weapon (for dealing damage)?
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<blockquote data-quote="Shadowdweller" data-source="post: 1599812" data-attributes="member: 14563"><p>I'm not especially fond of the sai, seeing as how even with the bonus it is no better at disarming than your basic medium size weapon. Unless, that is, one chooses to go the weapon finesse route or wishes to disarm opponents extensively while grappling them (not an very useful tactic). Use unarmed strikes instead (which have the benefit of putting the weapon directly into YOUR hands) or a quarterstaff if you're really keen on maximizing the opposed roll.</p><p></p><p>Regarding trip: What people haven't mentioned so far is that the main benefit of using a weapon to trip is that if the enemy succeeds on all rolls you end up disarmed rather than prone yourself. It's pretty painless to keep a kama or other tripping weapon on hand to use ONLY for trip attacks. Also note: The only thing a proficiency penalty hurts is the opening touch attack to start a trip. A reach weapon might thus be handy, but it's definitely NOT worth multiclassing to pick up proficiency.</p><p></p><p>Regarding damage reduction: Often times, this CAN hurt. I'm not sure I'd invest in powerful melee weapons as a monk, but it's relatively inexpensive to simply purchase a masterwork silver kama and a masterwork cold iron kama...just in case. In any event, check with the DM regarding KI Strike: Magic and incorporeality. It's possible you're either going to want at least a +1 weapon, amulet of mighty fists (DMG, starting at 6,000 gp), or that Savage Species equivalent (amulet of natural attacks?) since the game designers in their infinite wisdom neglected to state that ki strike:magic applies to anything BESIDES damage reduction (i.e. incorporeality).</p></blockquote><p></p>
[QUOTE="Shadowdweller, post: 1599812, member: 14563"] I'm not especially fond of the sai, seeing as how even with the bonus it is no better at disarming than your basic medium size weapon. Unless, that is, one chooses to go the weapon finesse route or wishes to disarm opponents extensively while grappling them (not an very useful tactic). Use unarmed strikes instead (which have the benefit of putting the weapon directly into YOUR hands) or a quarterstaff if you're really keen on maximizing the opposed roll. Regarding trip: What people haven't mentioned so far is that the main benefit of using a weapon to trip is that if the enemy succeeds on all rolls you end up disarmed rather than prone yourself. It's pretty painless to keep a kama or other tripping weapon on hand to use ONLY for trip attacks. Also note: The only thing a proficiency penalty hurts is the opening touch attack to start a trip. A reach weapon might thus be handy, but it's definitely NOT worth multiclassing to pick up proficiency. Regarding damage reduction: Often times, this CAN hurt. I'm not sure I'd invest in powerful melee weapons as a monk, but it's relatively inexpensive to simply purchase a masterwork silver kama and a masterwork cold iron kama...just in case. In any event, check with the DM regarding KI Strike: Magic and incorporeality. It's possible you're either going to want at least a +1 weapon, amulet of mighty fists (DMG, starting at 6,000 gp), or that Savage Species equivalent (amulet of natural attacks?) since the game designers in their infinite wisdom neglected to state that ki strike:magic applies to anything BESIDES damage reduction (i.e. incorporeality). [/QUOTE]
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Best monk weapon (for dealing damage)?
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