Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best monk weapon (for dealing damage)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kyamsil" data-source="post: 1599971" data-attributes="member: 2534"><p>The Necklace of Natural Weapons (from Savage Species) allows you to put enhancement bonuses and special abilities that apply to a determinate number of natural weapons (depending on how much you want to spend on the necklace). Usually, I guess a monk can save some money from just improving 2 weapons: right fist, left foot or another combination of your choice. </p><p></p><p>The description of the item mentions a rather weird combination of abilities: +1 throwing returning necklace of natural weapons... I just can't envision the monk sending his fist to his opponent face and then the fist returning in the next round... it is weird, really weird.</p><p></p><p>Favorite enhancements for a monk should be: </p><p>ghost touch (+1, DMG, ignore incoroporeality)</p><p>metalline (+2, FR Underdark, can change to any metal as standard action)</p><p>energy aura (+3, Arms&Equipment Guide, can deal +1d6 of selected energy type)</p><p>force (+3, Arms&Equipment Guide, +1d6 force damage, chance of dispelling existing foce effects, ignores incorporeality)</p><p>impact (+1, Arms&Equipment Guide, doubles threat range of bludgeoning weapon)</p><p></p><p>a +1 ghost touch necklace of natural weapons that affects 2 natural weapons costs 16600 gp. </p><p></p><p>I think that if you talki it out with your DM you should be able to get special abilities added to an amulet of mighty fists if you want to affect all natural weapons without spending too much money.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 1599971, member: 2534"] The Necklace of Natural Weapons (from Savage Species) allows you to put enhancement bonuses and special abilities that apply to a determinate number of natural weapons (depending on how much you want to spend on the necklace). Usually, I guess a monk can save some money from just improving 2 weapons: right fist, left foot or another combination of your choice. The description of the item mentions a rather weird combination of abilities: +1 throwing returning necklace of natural weapons... I just can't envision the monk sending his fist to his opponent face and then the fist returning in the next round... it is weird, really weird. Favorite enhancements for a monk should be: ghost touch (+1, DMG, ignore incoroporeality) metalline (+2, FR Underdark, can change to any metal as standard action) energy aura (+3, Arms&Equipment Guide, can deal +1d6 of selected energy type) force (+3, Arms&Equipment Guide, +1d6 force damage, chance of dispelling existing foce effects, ignores incorporeality) impact (+1, Arms&Equipment Guide, doubles threat range of bludgeoning weapon) a +1 ghost touch necklace of natural weapons that affects 2 natural weapons costs 16600 gp. I think that if you talki it out with your DM you should be able to get special abilities added to an amulet of mighty fists if you want to affect all natural weapons without spending too much money. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best monk weapon (for dealing damage)?
Top