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General Tabletop Discussion
*TTRPGs General
Best / most common "dip" class?
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<blockquote data-quote="Dykstrav" data-source="post: 3908378" data-attributes="member: 40522"><p>For arcane spellcasters, I like a taste of monk. Since spellcasters rarely wear armor anyway, the +2 bonus to all saves, slightly beefier hit die, more skill points, and the ability to always be considered armed is a nice package to trade a single level for. If we do a bit of wilderness trekking, ranger is also a solid choice. The Two-Weapon Fighting thing works for a staff, you get to track and you get more skill points and wild empathy.</p><p></p><p>For clerics, I've found that a single level of barbarian is actually an incredibly effective choice (especially once you get some cleric levels to get good spells with). The most mechanically effective character I've played in 3E has been a cleric with a single level of barbarian. I can cast <em>spiritual weapon</em> to start things up and get reliable damage every turn, then cast other clerical spells if needed. And if I run into another cleric or spellcaster, I can cast <em>bull's strength</em> and <em>silence</em> on myself, then rage and wade in with a greataxe with Improved Sunder and a healthy dose of Power Attack. Bye-bye to anything in their hands (divine focus, weapon, whatever) and forget casting anything with a verbal component. If you have Divine Vigor, you can also use those handy dandy turn undead attempts to increase your speed and bump up your hit points even more.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3908378, member: 40522"] For arcane spellcasters, I like a taste of monk. Since spellcasters rarely wear armor anyway, the +2 bonus to all saves, slightly beefier hit die, more skill points, and the ability to always be considered armed is a nice package to trade a single level for. If we do a bit of wilderness trekking, ranger is also a solid choice. The Two-Weapon Fighting thing works for a staff, you get to track and you get more skill points and wild empathy. For clerics, I've found that a single level of barbarian is actually an incredibly effective choice (especially once you get some cleric levels to get good spells with). The most mechanically effective character I've played in 3E has been a cleric with a single level of barbarian. I can cast [I]spiritual weapon[/I] to start things up and get reliable damage every turn, then cast other clerical spells if needed. And if I run into another cleric or spellcaster, I can cast [I]bull's strength[/I] and [I]silence[/I] on myself, then rage and wade in with a greataxe with Improved Sunder and a healthy dose of Power Attack. Bye-bye to anything in their hands (divine focus, weapon, whatever) and forget casting anything with a verbal component. If you have Divine Vigor, you can also use those handy dandy turn undead attempts to increase your speed and bump up your hit points even more. [/QUOTE]
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Best / most common "dip" class?
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