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General Tabletop Discussion
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Best / most common "dip" class?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3910585" data-attributes="member: 3146"><p>Most common dips:</p><p></p><p>Barbarian: 2 levels-fast movement, uncanny dodge and rage</p><p></p><p>Fighter: 2 levels for feats or 4 levels for weapon specialization and melee weapon mastery</p><p></p><p>Monk: 2 levels for Unarmed strike, evasion, +3 to all saves, Combat Reflexes, and Improved Grapple.</p><p></p><p>Rogue: 1, 2 or 4 levels for evasion, trapfinding, sneak attack, and skill points. But once you've taken two levels, you've made most of the sacrifices (unless you're a primarily magic using class, in which case, you probably want only one level for trapfinding or your prestige class prereqs).</p><p></p><p>Spellsword: 1 level for +! BAB, +1 caster level, d8 hit points and +2 to 2 saves. There's very little reason not to take that one level if you qualify.</p><p></p><p>Hexblade: 3 levels for Cha to saves vs. spells and Mettle</p><p></p><p>Marshal: 2+ levels for strong will and fort saves, a minor aura, and a major aura (motivate attack) that can mostly make up for the lost BAB.</p><p></p><p>Exotic Weapon Master: 1 level for Flurry of blows with the spiked chain. (Note that I'm not shameless enough to have done this--but it's very common and very broken).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3910585, member: 3146"] Most common dips: Barbarian: 2 levels-fast movement, uncanny dodge and rage Fighter: 2 levels for feats or 4 levels for weapon specialization and melee weapon mastery Monk: 2 levels for Unarmed strike, evasion, +3 to all saves, Combat Reflexes, and Improved Grapple. Rogue: 1, 2 or 4 levels for evasion, trapfinding, sneak attack, and skill points. But once you've taken two levels, you've made most of the sacrifices (unless you're a primarily magic using class, in which case, you probably want only one level for trapfinding or your prestige class prereqs). Spellsword: 1 level for +! BAB, +1 caster level, d8 hit points and +2 to 2 saves. There's very little reason not to take that one level if you qualify. Hexblade: 3 levels for Cha to saves vs. spells and Mettle Marshal: 2+ levels for strong will and fort saves, a minor aura, and a major aura (motivate attack) that can mostly make up for the lost BAB. Exotic Weapon Master: 1 level for Flurry of blows with the spiked chain. (Note that I'm not shameless enough to have done this--but it's very common and very broken). [/QUOTE]
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