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General Tabletop Discussion
Character Builds & Optimization
Best multi-class options for Gnomes
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<blockquote data-quote="RogueJK" data-source="post: 7551024" data-attributes="member: 170"><p>Here's a quick example character, using 4d6 drop lowest stats I just rolled:</p><p></p><p>Forest Gnome Ranger1/Cleric1 (Nature)</p><p></p><p>STR 13</p><p>DEX 15+1</p><p>CON 14</p><p>INT 12+2</p><p>WIS 16</p><p>CHA 9</p><p></p><p>Skills:</p><p>Animal Handling (Folk Hero Background)</p><p>Athletics (Ranger)</p><p>Nature (Nature Domain)</p><p>Perception (Ranger)</p><p>Stealth (Ranger)</p><p>Survival (Folk Hero Background)</p><p></p><p>Cantrips:</p><p>Guidance (Cleric)</p><p>Minor Illusion (Forest Gnome)</p><p>Mending (Cleric)</p><p>Mold Earth (Nature Domain)</p><p>Toll the Dead (Cleric)</p><p></p><p>1st Level Spells:</p><p>Animal Friendship (Nature Domain)</p><p>Bless (Cleric)</p><p>Cure Wounds (Cleric)</p><p>Detect Magic (Cleric, Ritual)</p><p>Healing Word (Cleric)</p><p>Speak with Animals (Nature Domain, Ritual)</p><p></p><p>Equipment:</p><p>Studded Leather Armor</p><p>Shortbow</p><p>Rapier and/or Whip</p><p>Healer's Kit</p><p></p><p>Favored Enemy: Fey</p><p>Favored Terrain: Forest</p><p></p><p>Languages:</p><p>Common</p><p>Gnome</p><p>Sylvan (Ranger)</p><p></p><p>He's basically a champion of your campaign's Nature God, who prowls his chosen forest, protecting people from malicious fey and marauding beasts, as well as protecting nature from malevolent people. He's well loved by the people living in the area under his protection, but he's a bit of a loner and his social skills aren't the best, hence the low CHA.</p><p></p><p>Go straight Ranger from here. No more Cleric levels. Next level, at Ranger 2, take the Archery Fighting Style and pick up the Hunter's Mark spell, which you should have running for most combats to add extra damage to your attacks. (Note that you'll now want to swap out Bless for a different non-concentration 1st level Cleric spell, since Hunter's Mark will be your Concentration spell the vast majority of the time.) </p><p></p><p>Then at Ranger 3, go either Hunter or Gloomstalker, depending on your campaign or personal preference. (Gloom Stalker for a more sneaky/stealthy scout and ambusher. Hunter for a more straightforward damaging archer.)</p><p></p><p>He'll eventually want to boost DEX to 18 at Ranger4, pick up the Sharpshooter feat at Ranger8, boost DEX to 20 at Ranger12, and then boost WIS to 18 at Ranger16 if you make it that far. </p><p></p><p>He's a handy archer and scout, and has a bit of healing ability, as well as plenty of out of combat utility (especially when out in nature). In combat, have Hunter's Mark running almost all the time as mentioned earlier, and use your Shortbow as your primary ranged attack, with Toll the Dead as a backup ranged cantrip for use against enemies with really high AC, or Piercing resistance, or who are behind cover (until you get the Sharpshooter feat to ignore cover with your bow attacks). The Rapier and/or Whip are your backup melee Finesse weapons, for when that's needed. (The rapier does a bit more damage, but the whip has Reach.) When possible, prepare cover positions and difficult terrain for ambushes ahead of time with the Mold Earth cantrip.</p><p></p><p>As I mentioned in my first post, seriously consider asking your DM to allow you to use the Revised Ranger. It's a significant improvement over the standard Ranger class in the PHB, which is generally considered to be somewhat underpowered.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 7551024, member: 170"] Here's a quick example character, using 4d6 drop lowest stats I just rolled: Forest Gnome Ranger1/Cleric1 (Nature) STR 13 DEX 15+1 CON 14 INT 12+2 WIS 16 CHA 9 Skills: Animal Handling (Folk Hero Background) Athletics (Ranger) Nature (Nature Domain) Perception (Ranger) Stealth (Ranger) Survival (Folk Hero Background) Cantrips: Guidance (Cleric) Minor Illusion (Forest Gnome) Mending (Cleric) Mold Earth (Nature Domain) Toll the Dead (Cleric) 1st Level Spells: Animal Friendship (Nature Domain) Bless (Cleric) Cure Wounds (Cleric) Detect Magic (Cleric, Ritual) Healing Word (Cleric) Speak with Animals (Nature Domain, Ritual) Equipment: Studded Leather Armor Shortbow Rapier and/or Whip Healer's Kit Favored Enemy: Fey Favored Terrain: Forest Languages: Common Gnome Sylvan (Ranger) He's basically a champion of your campaign's Nature God, who prowls his chosen forest, protecting people from malicious fey and marauding beasts, as well as protecting nature from malevolent people. He's well loved by the people living in the area under his protection, but he's a bit of a loner and his social skills aren't the best, hence the low CHA. Go straight Ranger from here. No more Cleric levels. Next level, at Ranger 2, take the Archery Fighting Style and pick up the Hunter's Mark spell, which you should have running for most combats to add extra damage to your attacks. (Note that you'll now want to swap out Bless for a different non-concentration 1st level Cleric spell, since Hunter's Mark will be your Concentration spell the vast majority of the time.) Then at Ranger 3, go either Hunter or Gloomstalker, depending on your campaign or personal preference. (Gloom Stalker for a more sneaky/stealthy scout and ambusher. Hunter for a more straightforward damaging archer.) He'll eventually want to boost DEX to 18 at Ranger4, pick up the Sharpshooter feat at Ranger8, boost DEX to 20 at Ranger12, and then boost WIS to 18 at Ranger16 if you make it that far. He's a handy archer and scout, and has a bit of healing ability, as well as plenty of out of combat utility (especially when out in nature). In combat, have Hunter's Mark running almost all the time as mentioned earlier, and use your Shortbow as your primary ranged attack, with Toll the Dead as a backup ranged cantrip for use against enemies with really high AC, or Piercing resistance, or who are behind cover (until you get the Sharpshooter feat to ignore cover with your bow attacks). The Rapier and/or Whip are your backup melee Finesse weapons, for when that's needed. (The rapier does a bit more damage, but the whip has Reach.) When possible, prepare cover positions and difficult terrain for ambushes ahead of time with the Mold Earth cantrip. As I mentioned in my first post, seriously consider asking your DM to allow you to use the Revised Ranger. It's a significant improvement over the standard Ranger class in the PHB, which is generally considered to be somewhat underpowered. [/QUOTE]
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