Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Best Name For A “Leader” Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7914151" data-attributes="member: 6880599"><p>Personally, “Leader” is not a class, background, or character choice, its a player job which means no matter how you build your character you don't get to lead the party unless the party agrees to it. Trying to force the position on your party buy selecting a class or background results in another player doing the same thing and a generally toxic experience, in my opinion. Just as two players power gaming damage or two players fighting over other player rolls like treasure or quartermaster. I don't want an argument every time we need to make a decision because one player decided they were in charge because they made a "leader" despite the party not wanting to follow there lead or agreeing with their choice. Even if you have to "Faces" in the group who want to fight over who does the talking and comes back to the group to make a group decision, you can easily see them fighting to talk over each other. Instead, players nominate treasure, quartermaster, face, leader etc from the characters who show up based on how role playing leads them AND these rolls can change. So if you like being the party treasure but then the group finds out you enjoyed holding the gold because you were spending it... well your not party treasure any more because the party votes to give it to some else (this has happened at tables I have been at). The same with quarter master, and one player hording all the magic items and not wanting to share them out when the group calls for it, or Leader when the party no longer wants to fallow your lead.</p><p></p><p><strong>So aren't you setting up failure and anger if a player believes by character design they have the <u>RIGHT</u> to lead the party?</strong> A likely out come is that the party rejects them and they become jaded and toxic to the group feeling their choices are being ignored/disrespected. If the party nominates their leader even to change it later as feels appropriate, it could be any character of any class. It is possible that the player who wants to lead becomes the leader, but that doesn't make it a static requirement and in being chosen the party doesn't feel like they are being forced into submission of one players will. Its completely possible and even likely that a player that requests to be leader but excepts that they can be removed from the position at the parties will, is selected and stays leader the whole campaign. The second you make that choice a character choice and attempt to remove the option from the party many players will reject them as leader on principle.</p><p></p><p>Alternatively, I would be in favor of Player Roll, perks for characters. If the GM wanted to give the Face, Quartermaster, Treasurer, and Leader and in game ability that would transfer with the role... I would support that.</p><p></p><p>Leader = Inspiring Leader feat?</p><p>Quartermaster = double carry weight/encumberance, +1 attunement slot?</p><p>Treasurer = 10% discount any items they buy?</p><p>Face = Advantage and -50% gold on xanthar's carousing down time checks?</p><p>Scribe = Receives a copy of all GM handouts and something good like one ASI/Feat of their choice, because this is by far the hardest player job and the most work. Giving a good bonus for it might help with the pain. </p><p></p><p>All would be recorded and lost if the job was moved to a new player.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7914151, member: 6880599"] Personally, “Leader” is not a class, background, or character choice, its a player job which means no matter how you build your character you don't get to lead the party unless the party agrees to it. Trying to force the position on your party buy selecting a class or background results in another player doing the same thing and a generally toxic experience, in my opinion. Just as two players power gaming damage or two players fighting over other player rolls like treasure or quartermaster. I don't want an argument every time we need to make a decision because one player decided they were in charge because they made a "leader" despite the party not wanting to follow there lead or agreeing with their choice. Even if you have to "Faces" in the group who want to fight over who does the talking and comes back to the group to make a group decision, you can easily see them fighting to talk over each other. Instead, players nominate treasure, quartermaster, face, leader etc from the characters who show up based on how role playing leads them AND these rolls can change. So if you like being the party treasure but then the group finds out you enjoyed holding the gold because you were spending it... well your not party treasure any more because the party votes to give it to some else (this has happened at tables I have been at). The same with quarter master, and one player hording all the magic items and not wanting to share them out when the group calls for it, or Leader when the party no longer wants to fallow your lead. [B]So aren't you setting up failure and anger if a player believes by character design they have the [U]RIGHT[/U] to lead the party?[/B] A likely out come is that the party rejects them and they become jaded and toxic to the group feeling their choices are being ignored/disrespected. If the party nominates their leader even to change it later as feels appropriate, it could be any character of any class. It is possible that the player who wants to lead becomes the leader, but that doesn't make it a static requirement and in being chosen the party doesn't feel like they are being forced into submission of one players will. Its completely possible and even likely that a player that requests to be leader but excepts that they can be removed from the position at the parties will, is selected and stays leader the whole campaign. The second you make that choice a character choice and attempt to remove the option from the party many players will reject them as leader on principle. Alternatively, I would be in favor of Player Roll, perks for characters. If the GM wanted to give the Face, Quartermaster, Treasurer, and Leader and in game ability that would transfer with the role... I would support that. Leader = Inspiring Leader feat? Quartermaster = double carry weight/encumberance, +1 attunement slot? Treasurer = 10% discount any items they buy? Face = Advantage and -50% gold on xanthar's carousing down time checks? Scribe = Receives a copy of all GM handouts and something good like one ASI/Feat of their choice, because this is by far the hardest player job and the most work. Giving a good bonus for it might help with the pain. All would be recorded and lost if the job was moved to a new player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best Name For A “Leader” Class?
Top