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Best Names ever given to PC's Weapons
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<blockquote data-quote="Taren Seeker" data-source="post: 1356311" data-attributes="member: 615"><p>I was looking at creating a Wind-based dagger for a game once. Here are some powers I thought up when the item would be fully unlocked by slaying an air elemental whose spirit would be sucked into the blade and fuel its powers. The nice thing about it is that it will scale depending on the power of elemental that you are capable of defeating.</p><p></p><p>Wind Knife</p><p></p><p>Enhancement bonus: The Blade is +1 per 4 HD of the trapped elemental. If it is a Huge elemental, it gains the shock enhancement. If Elder the blade gains the Shocking Burst enhancement.</p><p></p><p>Distance Strike: The blade can channel sheets of air into knifelike sharpness, allowing the user to double his reach as a free action for 1 round per 2 HD of the trapped Elemental per day.</p><p></p><p>Wind Armor: When drawn, air moves violently around the wielder and provides a +2 cover bonus to AC, +4 vs missile weapons. It also provides a +2 to saves versus gas-based attacks.</p><p></p><p>Wind Wall once per day</p><p>Chain Lightning 1/week if the elemental is Huge or more.</p><p></p><p>The caster level of the Knife is equal to the HD of the trapped Elemental. If the Dagger is dispelled or broken then the Elemental is set free, enraged.</p><p></p><p>Without an elemental it is a +1 Dagger that ignores the DR of any creaure with the Air subtype. It retains the DR piercing ability with any elemental inside.</p><p></p><p>PS: I don't have a real name for this weapon yet...not sure if Wind Knife really catches my imagination.</p></blockquote><p></p>
[QUOTE="Taren Seeker, post: 1356311, member: 615"] I was looking at creating a Wind-based dagger for a game once. Here are some powers I thought up when the item would be fully unlocked by slaying an air elemental whose spirit would be sucked into the blade and fuel its powers. The nice thing about it is that it will scale depending on the power of elemental that you are capable of defeating. Wind Knife Enhancement bonus: The Blade is +1 per 4 HD of the trapped elemental. If it is a Huge elemental, it gains the shock enhancement. If Elder the blade gains the Shocking Burst enhancement. Distance Strike: The blade can channel sheets of air into knifelike sharpness, allowing the user to double his reach as a free action for 1 round per 2 HD of the trapped Elemental per day. Wind Armor: When drawn, air moves violently around the wielder and provides a +2 cover bonus to AC, +4 vs missile weapons. It also provides a +2 to saves versus gas-based attacks. Wind Wall once per day Chain Lightning 1/week if the elemental is Huge or more. The caster level of the Knife is equal to the HD of the trapped Elemental. If the Dagger is dispelled or broken then the Elemental is set free, enraged. Without an elemental it is a +1 Dagger that ignores the DR of any creaure with the Air subtype. It retains the DR piercing ability with any elemental inside. PS: I don't have a real name for this weapon yet...not sure if Wind Knife really catches my imagination. [/QUOTE]
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