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Best Non-GWM, Non-SS, Non-PM, Non-CE Damagers
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<blockquote data-quote="thethain" data-source="post: 7237159" data-attributes="member: 6874561"><p>Level 5 - Beastmaster Ranger. Velociraptor pet. Dueling feat. Every round your pet gets 2 attacks at advantage with +7 to hit and advantage, one for 1d6+5 and another for 1d4+5 Then you should get an attack for (assuming +4 str/dex mod) +7 to hit and 1d8+6 for 26 damage per round. With the 6 combats of 4 rounds each, he can use a hunter's mark every combat for +3.5 damage per round. for 29.5 Damage per round. At level 5. If any of the fights are within an hour of each other, it clears a spell slot to use an AoE ability to boost potential damage if there is a good encounter for it.</p><p></p><p>Granted a sharpshooting crossbow master would potentially do (1d6+13)x3 a round for 49.5, but that would be a much much lower success rate than the 2/3 advantage attacks this uses. And I assume you accept not using the widely regarded as over powered feats will lower your damage output. Also two short rests per long rest is really a big bonus for fighters, as that means 3 action surges.</p><p></p><p>Speaking of .. Next build</p><p></p><p>Fiend Warlock - Level 5. 6 of the 24 rounds he will fireball for 8d6 damage (probably x 2-6 for multiple targets) The other rounds he will deal 3d10+12. </p><p>So 84 damage x 6, 28.5 damage x 18. So 42.375 damage per round assuming all hits and failed saves with 3 targets per fireball.</p></blockquote><p></p>
[QUOTE="thethain, post: 7237159, member: 6874561"] Level 5 - Beastmaster Ranger. Velociraptor pet. Dueling feat. Every round your pet gets 2 attacks at advantage with +7 to hit and advantage, one for 1d6+5 and another for 1d4+5 Then you should get an attack for (assuming +4 str/dex mod) +7 to hit and 1d8+6 for 26 damage per round. With the 6 combats of 4 rounds each, he can use a hunter's mark every combat for +3.5 damage per round. for 29.5 Damage per round. At level 5. If any of the fights are within an hour of each other, it clears a spell slot to use an AoE ability to boost potential damage if there is a good encounter for it. Granted a sharpshooting crossbow master would potentially do (1d6+13)x3 a round for 49.5, but that would be a much much lower success rate than the 2/3 advantage attacks this uses. And I assume you accept not using the widely regarded as over powered feats will lower your damage output. Also two short rests per long rest is really a big bonus for fighters, as that means 3 action surges. Speaking of .. Next build Fiend Warlock - Level 5. 6 of the 24 rounds he will fireball for 8d6 damage (probably x 2-6 for multiple targets) The other rounds he will deal 3d10+12. So 84 damage x 6, 28.5 damage x 18. So 42.375 damage per round assuming all hits and failed saves with 3 targets per fireball. [/QUOTE]
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