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Best Non-GWM, Non-SS, Non-PM, Non-CE Damagers
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<blockquote data-quote="mellored" data-source="post: 7238341" data-attributes="member: 6801209"><p>Then have your allies pop out of a corner, throw stuff at them, and move back into safety. You just got a full free round of damage.</p><p></p><p>Their better off moving towards your allies then standing around waiting to be killed.</p><p></p><p>3 things that can screw it up.</p><p>A lucky enemy that guesses your location, hits with disadvantage, and disrupts your concentration that you have advantage on. A bit easier with a fireball.</p><p>Allies who rush in and stands toe to toe with the enemy. (Though rushing ranged enemies works fine).</p><p>True vision (flying avoids tremmorsense).</p><p></p><p>At which point, you switch to hit-and-run. Doing 2d8+3+2d6(+2d8 if they move). Which as about as much a regular rogue.</p><p></p><p>You can also fly 100' with a 120' range attack (though with only 14 Cha, eldrich blast is a bit weak, even with advantage ). So it may take a while, but you can kill any ground melee troops without them being able to attack back.</p><p></p><p>Or just fly 150' per round, and come back after a short rest.</p></blockquote><p></p>
[QUOTE="mellored, post: 7238341, member: 6801209"] Then have your allies pop out of a corner, throw stuff at them, and move back into safety. You just got a full free round of damage. Their better off moving towards your allies then standing around waiting to be killed. 3 things that can screw it up. A lucky enemy that guesses your location, hits with disadvantage, and disrupts your concentration that you have advantage on. A bit easier with a fireball. Allies who rush in and stands toe to toe with the enemy. (Though rushing ranged enemies works fine). True vision (flying avoids tremmorsense). At which point, you switch to hit-and-run. Doing 2d8+3+2d6(+2d8 if they move). Which as about as much a regular rogue. You can also fly 100' with a 120' range attack (though with only 14 Cha, eldrich blast is a bit weak, even with advantage ). So it may take a while, but you can kill any ground melee troops without them being able to attack back. Or just fly 150' per round, and come back after a short rest. [/QUOTE]
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Best Non-GWM, Non-SS, Non-PM, Non-CE Damagers
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