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Best Non-GWM, Non-SS, Non-PM, Non-CE Damagers
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<blockquote data-quote="clearstream" data-source="post: 7238772" data-attributes="member: 71699"><p>Apologies [MENTION=6795602]FrogReaver[/MENTION]. I thought your thread and our conversation naturally lead to quantifying applicability. I shall say drag my contributions back toward your goals. (Once I have some more concrete concepts, I'll start my own thread around building some formulae. Stay tuned!)</p><p></p><p>In play, GFB and Sentinel are getting considerably less than 100% triggers. Booming is likely in the same boat. Sneak Attack is more frequent than the others, but still less than 100% unless character generates or obviates advantage or counts on allies. Maybe as the OP you can set some values for up time on those? Otherwise you more or less just see the biggest numbers coming from the usual suspects again and again. Which isn't what I'm seeing in the game as its played.</p><p></p><p>When you say best non-etc damage dealer, for me this is a strong option</p><p></p><p>Variant-Human</p><p>Battlemaster 6th</p><p>Swashbuckler 5th</p><p>Dueling fighting style</p><p>Precision, Menacing, Trip (Riposte is wonderfully insolent, but they have to choose to attack you, and then miss, and then you can't have used your reaction on anything else: it doesn't happen that often)</p><p>Sentinel</p><p>ASI x2 (Dexterity 20)</p><p>Alert</p><p>Expertise Stealth and Acrobatics</p><p></p><p>Longbow, longsword, hand crossbow, two shortswords, shield. (Usually wields shield and empty hand.) +13 on initiative and acrobatics (very difficult to grapple). Swashmaster doesn't deal the most damage/turn on paper, but he controls fights wonderfully. Due to high initiative and Cunning Action, Sentinel and Fancy Footwork, it's usually up to him whether he's engaged or not. He satisfies Sneak Attack nearly 100% of the time. And it's hard for other creatures to get advantage against him. He's never surprised. In a 4-6 round fight he usually gets 1-2 Sentinel triggers. AC 19 + Uncanny Dodge mitigates a lot of damage in reply. Using Precision conservatively (1-2 on first attack, 1-4 on second, 1-4 on Sentinel triggers) he has enough superiority dice to get through 2-3 combats before a short rest.</p><p></p><p>On paper his damage output isn't as high as you can get, but he is a <em>deadly</em> opponent. (If a DM allows a flying PC, then no doubt a better flying version can be worked out.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 7238772, member: 71699"] Apologies [MENTION=6795602]FrogReaver[/MENTION]. I thought your thread and our conversation naturally lead to quantifying applicability. I shall say drag my contributions back toward your goals. (Once I have some more concrete concepts, I'll start my own thread around building some formulae. Stay tuned!) In play, GFB and Sentinel are getting considerably less than 100% triggers. Booming is likely in the same boat. Sneak Attack is more frequent than the others, but still less than 100% unless character generates or obviates advantage or counts on allies. Maybe as the OP you can set some values for up time on those? Otherwise you more or less just see the biggest numbers coming from the usual suspects again and again. Which isn't what I'm seeing in the game as its played. When you say best non-etc damage dealer, for me this is a strong option Variant-Human Battlemaster 6th Swashbuckler 5th Dueling fighting style Precision, Menacing, Trip (Riposte is wonderfully insolent, but they have to choose to attack you, and then miss, and then you can't have used your reaction on anything else: it doesn't happen that often) Sentinel ASI x2 (Dexterity 20) Alert Expertise Stealth and Acrobatics Longbow, longsword, hand crossbow, two shortswords, shield. (Usually wields shield and empty hand.) +13 on initiative and acrobatics (very difficult to grapple). Swashmaster doesn't deal the most damage/turn on paper, but he controls fights wonderfully. Due to high initiative and Cunning Action, Sentinel and Fancy Footwork, it's usually up to him whether he's engaged or not. He satisfies Sneak Attack nearly 100% of the time. And it's hard for other creatures to get advantage against him. He's never surprised. In a 4-6 round fight he usually gets 1-2 Sentinel triggers. AC 19 + Uncanny Dodge mitigates a lot of damage in reply. Using Precision conservatively (1-2 on first attack, 1-4 on second, 1-4 on Sentinel triggers) he has enough superiority dice to get through 2-3 combats before a short rest. On paper his damage output isn't as high as you can get, but he is a [I]deadly[/I] opponent. (If a DM allows a flying PC, then no doubt a better flying version can be worked out.) [/QUOTE]
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