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best non-LMoP campaign for new players
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<blockquote data-quote="Burnside" data-source="post: 7617072" data-attributes="member: 6910340"><p>Players are new, but you aren't, so you can probably make anything work. FWIW, of the three you mention: WD: DH is manageable in length (levels 1-5), which is probably good for new players. It has issues, though, and chapter 2 may be challenging if your players are not self-starters. My full review: <a href="https://www.enworld.org/forum/showthread.php?653421-Waterdeep-Dragon-Heist&p=7496480&viewfull=1#post7496480" target="_blank">https://www.enworld.org/forum/showthread.php?653421-Waterdeep-Dragon-Heist&p=7496480&viewfull=1#post7496480</a>. There is stuff available on DMsGuild that can help "fix" it. Saltmarsh - I have read most of this. Not all adventures included in it are created equal. I really can't see myself ever running Danger at Dunwater or The Final Enemy anywhere close to as-written. I do think this is a very interesting book with some great ideas. In particular, there is a suggestion for running this in combination with Tales From the Yawning Portal and cherry-picking adventures from each. However, you mentioned you were short on time, and Ghosts of Saltmarsh isn't plug-and-play; it'll require work on your part to make it feel like a coherent campaign. It has three related adventures, two of which have not aged well, and four stand-alone adventures that more or less exist in isolation from each other. Storm Kings Thunder - Plot is a hot mess. A lot of people like this one, but I just don't. LOT of prep work by you to make sense of it. Suggestions: -Sunless Citadel from Tales from the Yawning Portal -Run the tier 1 adventures from AL Season 5 in sequence: (The Black Road, Uninvited Guests, Beneath the Fetid Chelimber, Chelimber's Descent, Giant Diplomacy, Bad Business in Parnast, Parnast Under Siege). Most of these are very fun, and much easier to run than SKT. Don't worry about AL rules. Together they form a complete story: <a href="https://www.dmsguild.com/product/230535/DDAL05-Storm-Kings-Thunder-BUNDLE" target="_blank">https://www.dmsguild.com/product/230535/DDAL05-Storm-Kings-Thunder-BUNDLE</a> -The D&D Essentials boxed set comes out at the end of June in Target, with a new adventure for levels 1-6. Of course we haven't read it yet and don't know how it measures up to LMoP, but it'll be designed for new players</p></blockquote><p></p>
[QUOTE="Burnside, post: 7617072, member: 6910340"] Players are new, but you aren't, so you can probably make anything work. FWIW, of the three you mention: WD: DH is manageable in length (levels 1-5), which is probably good for new players. It has issues, though, and chapter 2 may be challenging if your players are not self-starters. My full review: [url]https://www.enworld.org/forum/showthread.php?653421-Waterdeep-Dragon-Heist&p=7496480&viewfull=1#post7496480[/url]. There is stuff available on DMsGuild that can help "fix" it. Saltmarsh - I have read most of this. Not all adventures included in it are created equal. I really can't see myself ever running Danger at Dunwater or The Final Enemy anywhere close to as-written. I do think this is a very interesting book with some great ideas. In particular, there is a suggestion for running this in combination with Tales From the Yawning Portal and cherry-picking adventures from each. However, you mentioned you were short on time, and Ghosts of Saltmarsh isn't plug-and-play; it'll require work on your part to make it feel like a coherent campaign. It has three related adventures, two of which have not aged well, and four stand-alone adventures that more or less exist in isolation from each other. Storm Kings Thunder - Plot is a hot mess. A lot of people like this one, but I just don't. LOT of prep work by you to make sense of it. Suggestions: -Sunless Citadel from Tales from the Yawning Portal -Run the tier 1 adventures from AL Season 5 in sequence: (The Black Road, Uninvited Guests, Beneath the Fetid Chelimber, Chelimber's Descent, Giant Diplomacy, Bad Business in Parnast, Parnast Under Siege). Most of these are very fun, and much easier to run than SKT. Don't worry about AL rules. Together they form a complete story: [url]https://www.dmsguild.com/product/230535/DDAL05-Storm-Kings-Thunder-BUNDLE[/url] -The D&D Essentials boxed set comes out at the end of June in Target, with a new adventure for levels 1-6. Of course we haven't read it yet and don't know how it measures up to LMoP, but it'll be designed for new players [/QUOTE]
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