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Best NonWOTC Campaign setting?
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<blockquote data-quote="teitan" data-source="post: 1615233" data-attributes="member: 3457"><p>Putting a finger on what makes Eberron so cool is a lot like trying to catch a gnat without killing it. Sure it can be done but it is a struggle. </p><p></p><p>Eberron to me seems to be everything I have been looking for in a setting but never had the time to do myself. It is perfect for 3.5 having been created with 3E ideas and concepts in mind. It makes GNOMES cool, GNOOOOOOOMES! How cool is that? Making a gnome cool is like making Carrottop cool... sure they are good for a laugh but do you want to hang out him? No. But Baker did it, he made Gnomes cool.</p><p></p><p>Eberron has a feel to it that I haven't felt when reading about any setting. When I read Eberron I feel like I am reading a fantasy version of DOc Savage or Indiana Jones and it feels right. The artwork is spectacular and spellbinding. The way they integrated the classes into the setting gives all of them a place even Sorcerors and Monks, who always felt out of place in FR or GH (unless you were Scarlet Brotherhood). Scarred Lands had a similar approach in its creation but Eberron seems to have fully integrated all of it. </p><p></p><p>The magitek aspect also is well done as opposed to the usual integration of such aspects into a fantasy game. It doesn't feel out of place and makes excellent sense. </p><p></p><p>The whole WWI metaphor though, that caps the whole thing off. There is a quiet tension in the world with rising powers and waning powers and the stalemate of politics. This is a world that teeters on the edge of total war and he only thing keeping it from falling over the edge and into the abyss is the destruction of Cyre because NOBODY knows what happened there... Someone has the power to do this and nobody knows who it is so they all back away and call a truce.</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 1615233, member: 3457"] Putting a finger on what makes Eberron so cool is a lot like trying to catch a gnat without killing it. Sure it can be done but it is a struggle. Eberron to me seems to be everything I have been looking for in a setting but never had the time to do myself. It is perfect for 3.5 having been created with 3E ideas and concepts in mind. It makes GNOMES cool, GNOOOOOOOMES! How cool is that? Making a gnome cool is like making Carrottop cool... sure they are good for a laugh but do you want to hang out him? No. But Baker did it, he made Gnomes cool. Eberron has a feel to it that I haven't felt when reading about any setting. When I read Eberron I feel like I am reading a fantasy version of DOc Savage or Indiana Jones and it feels right. The artwork is spectacular and spellbinding. The way they integrated the classes into the setting gives all of them a place even Sorcerors and Monks, who always felt out of place in FR or GH (unless you were Scarlet Brotherhood). Scarred Lands had a similar approach in its creation but Eberron seems to have fully integrated all of it. The magitek aspect also is well done as opposed to the usual integration of such aspects into a fantasy game. It doesn't feel out of place and makes excellent sense. The whole WWI metaphor though, that caps the whole thing off. There is a quiet tension in the world with rising powers and waning powers and the stalemate of politics. This is a world that teeters on the edge of total war and he only thing keeping it from falling over the edge and into the abyss is the destruction of Cyre because NOBODY knows what happened there... Someone has the power to do this and nobody knows who it is so they all back away and call a truce. Jason [/QUOTE]
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