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Best of 3.0 adventures?

I actually think OSM (Of Sound Mind) works better in a non-psionic campaign. Because then the players/PCs are like "WTF?!" at all the psi-powers which don't match up to any commonly known spells.

Especially the early fight vs. the
horses
, which is really insane when you think about it.
 

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Thanks folks. I picked up a few of the 3.0 Penumbra products along with a couple of 3.5 DCCs I will retro convert
I've never run it, but I REALLY liked "Beyond the Veil" by Penumbra Press. Monte Cook wrote it, and I thought it was a pretty ingenious idea. I even had an idea to weave it in with the original blue adventure line (tying Ashardalon into it), but have never had the opportunity to run it yet.

"The Tide of Years" is also good, but you would pretty much have to be okay with an advanced time traveling empire popping up in the middle of your campaign world, which is a fairly big detraction.

Red Hand of Doom really is a great mega-module. I'm on the tail end of running a heavily re-vamped version of it right now, and I played through it back in '07.
 

There are just too many good things out there to name them all.

In my two 3.5e Greyhawk campaigns I've run relatively recently:

-- Buckbray Tower (Dark Furies) -- I set in a riverside baronetcy along the Fals River in Bissel

-- Tower of the Last Baron (Paizo) -- I set it on the Bissel/Ket border, near the High Pass that leads to the Lost Caverns of Tsojcanth. (My campaign has a war between Ket and Bissel, but not destruction of Bissel -- I don't buy into all the 2nd Edition changes to Greyhawk.)

-- Forge of Fury (WOTC) -- I set it the Yatil Mountains, up hill from Falwur, Bissel

-- Speaker in Dreams (WOTC) -- I set it in Falwur, Bissel

-- Shackled City Adventure Path (Paizo) -- I'm using the official setting of the City of Cauldron, in the jungles south of the Hold of Sea Princes. My Hold fits the official version in Living Greyhawk (3e), and I added the detail that Cauldron and Sasserine were secret colonies of the Hold, with a similar slavery-based tropical society, and won independence when the Scarlet Brotherhood conquered the Hold.

They are all good adventures, IMHO, or of course I wouldn't have run them.
 

Into the Woods

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