Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Best of Planescape (and Birthright, while we're at it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Peraion Graufalke" data-source="post: 4912888" data-attributes="member: 81950"><p>I'd say it depends on your definition of "must have". Long post follows, you've been warned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The 2nd box, <em>Cities of the Sun</em>, includes the naval rules and describes the Arab-esque Khinasi region. Recommended if you like Al Qadim's flavor or want to run adventures/campaigns on the seas; it's also the region with the highest number of wizards in this low-magic setting. The naval rules were later reprinted in the <em>Naval Battle Rules: The Seas of Cerilia</em> box.</p><p></p><p>The 3rd box, <em>The Rjurik Highlands</em>, has little in the way of new rules. The region is Viking-esque and one of the grittiest with barely any human wizards and lots of monsters. I can recommend the <em>King of the Giantdowns</em> adventure for Rjurik and Anuirean campaigns as it is great on crunch (herbs and plants, establishing your own domain in the wilderness) and fluff (ancient history and nasty surprises in this region).</p><p></p><p>The 4th box, <em>Havens of the Great Bay</em>, adds interesting and useful rules: the Guilder sub-class, new domain actions, advanced nautical equipment, and a unique fighting style. A good swashbuckling setting with a strong Dutch/German, <a href="http://en.wikipedia.org/wiki/Hanse" target="_blank">Hanseatic League</a> feel to it.</p><p>If you're a native German speaker, a lot of the names will be pretty silly though.</p><p></p><p>The last regional expansion -which wasn't a box anymore with TSR being broke- was <em>Tribes of the Heartless Waste</em>, very gritty and Russian/Mongol-esque. It adds weather rules, new equipment and new monsters. Lots of great background info on the most savage part of Cerilia.</p><p></p><p>Other books that are very useful IMO:</p><p><em>Player's Secrets of Baruk-Azhik</em>. Essential background on Cerilian dwarves. A must-have for dwarven PC's.</p><p></p><p><em>Player's Secrets of Tuarhievel</em>. As above, but for Cerilian elves.</p><p></p><p><em>The Book of Priestcraft</em>. All the faiths of Cerilia, plus new spells. A must-have in my book.</p><p></p><p><em>The Book of Magecraft</em>. Deals with realm magic and sources, new spells and magic items. Less useful than the <em>Book of Priestcraft</em> IMO, but a must-have for wizard regents.</p><p></p><p><em>Blood Enemies</em>. The BBEG's of Cerilia. A must-have for the DM.</p><p></p><p><em>Blood Spawn</em>. THE sourcebook on the Shadow World, really ancient history predating the knowledge of the elves, the scoop on the Cold Rider, lots of nasty new monsters. Free download <a href="http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x5" target="_blank">here</a>.</p><p></p><p><em>Weapons of the Waves</em> from Dragon Magazine #232. Naval history and tactics, expanded naval rules, new weapons and ships.</p><p></p><p></p><p>Btw, I've DM'ed Birthright. Can you tell? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Peraion Graufalke, post: 4912888, member: 81950"] I'd say it depends on your definition of "must have". Long post follows, you've been warned. ;) The 2nd box, [I]Cities of the Sun[/I], includes the naval rules and describes the Arab-esque Khinasi region. Recommended if you like Al Qadim's flavor or want to run adventures/campaigns on the seas; it's also the region with the highest number of wizards in this low-magic setting. The naval rules were later reprinted in the [I]Naval Battle Rules: The Seas of Cerilia[/I] box. The 3rd box, [I]The Rjurik Highlands[/I], has little in the way of new rules. The region is Viking-esque and one of the grittiest with barely any human wizards and lots of monsters. I can recommend the [I]King of the Giantdowns[/I] adventure for Rjurik and Anuirean campaigns as it is great on crunch (herbs and plants, establishing your own domain in the wilderness) and fluff (ancient history and nasty surprises in this region). The 4th box, [I]Havens of the Great Bay[/I], adds interesting and useful rules: the Guilder sub-class, new domain actions, advanced nautical equipment, and a unique fighting style. A good swashbuckling setting with a strong Dutch/German, [URL="http://en.wikipedia.org/wiki/Hanse"]Hanseatic League[/URL] feel to it. If you're a native German speaker, a lot of the names will be pretty silly though. The last regional expansion -which wasn't a box anymore with TSR being broke- was [I]Tribes of the Heartless Waste[/I], very gritty and Russian/Mongol-esque. It adds weather rules, new equipment and new monsters. Lots of great background info on the most savage part of Cerilia. Other books that are very useful IMO: [I]Player's Secrets of Baruk-Azhik[/I]. Essential background on Cerilian dwarves. A must-have for dwarven PC's. [I]Player's Secrets of Tuarhievel[/I]. As above, but for Cerilian elves. [I]The Book of Priestcraft[/I]. All the faiths of Cerilia, plus new spells. A must-have in my book. [I]The Book of Magecraft[/I]. Deals with realm magic and sources, new spells and magic items. Less useful than the [I]Book of Priestcraft[/I] IMO, but a must-have for wizard regents. [I]Blood Enemies[/I]. The BBEG's of Cerilia. A must-have for the DM. [I]Blood Spawn[/I]. THE sourcebook on the Shadow World, really ancient history predating the knowledge of the elves, the scoop on the Cold Rider, lots of nasty new monsters. Free download [URL="http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x5"]here[/URL]. [I]Weapons of the Waves[/I] from Dragon Magazine #232. Naval history and tactics, expanded naval rules, new weapons and ships. Btw, I've DM'ed Birthright. Can you tell? :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best of Planescape (and Birthright, while we're at it)
Top