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Best of Planescape (and Birthright, while we're at it)
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<blockquote data-quote="kenmarable" data-source="post: 4913012" data-attributes="member: 40359"><p>Sorry to let you down, but you pretty much quoted my exact opinion. (Finally getting ready to start my 4e Infinite Staircase > Modron March > Faction War > Dead Gods campaign!)</p><p></p><p><strong>In you are looking for great gaming material</strong></p><p>With Planescape, a few of the short modules are mediocre and Faction War makes some massive changes which can be off putting if you don't want those changes - but otherwise you really can't go wrong with all of the rest. If you want to focus on any particular region, the Planes Of and Guide To series are perfect for that (or get them all and wander all around). I'd say definitely get those and Factol's Manifesto if you are looking for lots of good fluff. Uncaged: Faces of Sigil is also great for the fluffiness of many interesting NPCs with intertwining backgrounds (they even include charts of how everyone interacts!).</p><p></p><p>Also, I don't think I saw it mentioned above, but Planewalker's Handbook might be either good or useless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's much more crunch heavy and repeats info from other sources, so you might not need it at all, BUT it is also the best single source for player info. So if you want something that you can hand to a player and know that it explains all of the basics of the setting without revealing any of the secrets, then this is the book you want. But again, aside from crunch (like the first appearance of genasi if I recall, and modrons as PCs) there's absolutely nothing new in this book. But it covers pretty much EVERYTHING without revealing setting secrets.</p><p></p><p><strong>Or if you are looking at these as a collector</strong></p><p>If you aren't looking for gaming material, but interesting "historical" material, get the Planes Of boxed sets, Hellbound, Factol's Manifesto, and Dead Gods. Those are really the pillars of what Planescape was from a collector's viewpoint. Runner ups would be the other mega adventures (Infinite Staircase, Modron March, and Faction War), Eternal Boundary (because as Oryan77 says, it's the Sunless Citadel/Keep on the Borderlands of Planescape), and Player's Primer to Outlands (if no other reason than the novelty of an audio CD of an in-character mimir).</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4913012, member: 40359"] Sorry to let you down, but you pretty much quoted my exact opinion. (Finally getting ready to start my 4e Infinite Staircase > Modron March > Faction War > Dead Gods campaign!) [b]In you are looking for great gaming material[/b] With Planescape, a few of the short modules are mediocre and Faction War makes some massive changes which can be off putting if you don't want those changes - but otherwise you really can't go wrong with all of the rest. If you want to focus on any particular region, the Planes Of and Guide To series are perfect for that (or get them all and wander all around). I'd say definitely get those and Factol's Manifesto if you are looking for lots of good fluff. Uncaged: Faces of Sigil is also great for the fluffiness of many interesting NPCs with intertwining backgrounds (they even include charts of how everyone interacts!). Also, I don't think I saw it mentioned above, but Planewalker's Handbook might be either good or useless. ;) It's much more crunch heavy and repeats info from other sources, so you might not need it at all, BUT it is also the best single source for player info. So if you want something that you can hand to a player and know that it explains all of the basics of the setting without revealing any of the secrets, then this is the book you want. But again, aside from crunch (like the first appearance of genasi if I recall, and modrons as PCs) there's absolutely nothing new in this book. But it covers pretty much EVERYTHING without revealing setting secrets. [b]Or if you are looking at these as a collector[/b] If you aren't looking for gaming material, but interesting "historical" material, get the Planes Of boxed sets, Hellbound, Factol's Manifesto, and Dead Gods. Those are really the pillars of what Planescape was from a collector's viewpoint. Runner ups would be the other mega adventures (Infinite Staircase, Modron March, and Faction War), Eternal Boundary (because as Oryan77 says, it's the Sunless Citadel/Keep on the Borderlands of Planescape), and Player's Primer to Outlands (if no other reason than the novelty of an audio CD of an in-character mimir). [/QUOTE]
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