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<blockquote data-quote="DracoSuave" data-source="post: 4896719" data-attributes="member: 71571"><p>Not a fan of the Orbizard, because it takes too long to really 'mature' into something powerful. I mean, yeah, at level 21 it's great... but this isn't WoW and powerlevelling to level 21 isn't really a real option.</p><p></p><p>Builds that are great at level 30 are irrelevant, builds that are great in Heroic to Paragon are better.</p><p></p><p>Chill Wind is decent, Grasping Tide is still amazing, and Savage Rend is a good back up for ST damage.</p><p></p><p>Twisting Vines is -crazy- for terrain altering, anything you hit -has- to go through difficult terrain to get out of that spot.</p><p></p><p>Fires of Life is a swing power, and Faerie Fire is just plain good.</p><p></p><p>Tundra Wind is amazing. 2d6+W, prone, AND push Con?</p><p></p><p>Roar of Terror. Yes please. It's great if you -miss-!</p><p></p><p>Tremor, yet another prone/immob.</p><p></p><p>Sunbeam=Blinded. Guaranteed damage is good.</p><p></p><p>The thing is, yeah, a Druid doesn't get so much bonus to saving throws... but -damn- they have a LOT of Aftereffects and unavoildable consequences.</p><p></p><p>They also combo well with Rogues, better than even Wizards, cause once you're done your tricks, you can still flank.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4896719, member: 71571"] Not a fan of the Orbizard, because it takes too long to really 'mature' into something powerful. I mean, yeah, at level 21 it's great... but this isn't WoW and powerlevelling to level 21 isn't really a real option. Builds that are great at level 30 are irrelevant, builds that are great in Heroic to Paragon are better. Chill Wind is decent, Grasping Tide is still amazing, and Savage Rend is a good back up for ST damage. Twisting Vines is -crazy- for terrain altering, anything you hit -has- to go through difficult terrain to get out of that spot. Fires of Life is a swing power, and Faerie Fire is just plain good. Tundra Wind is amazing. 2d6+W, prone, AND push Con? Roar of Terror. Yes please. It's great if you -miss-! Tremor, yet another prone/immob. Sunbeam=Blinded. Guaranteed damage is good. The thing is, yeah, a Druid doesn't get so much bonus to saving throws... but -damn- they have a LOT of Aftereffects and unavoildable consequences. They also combo well with Rogues, better than even Wizards, cause once you're done your tricks, you can still flank. [/QUOTE]
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