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<blockquote data-quote="Mengu" data-source="post: 4922697" data-attributes="member: 65726"><p>There is definitely more than one way to skin this cat. If I wanted to go for the durability route, I would start with something like this:</p><p></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 1</p><p>Dwarf, Fighter</p><p>Build: Guardian Fighter</p><p>Fighter Talents: One-handed Weapon Talent</p><p>Background: Akanûl (Akanûl Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 17, Con 18, Dex 10, Int 8, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 16, Dex 10, Int 8, Wis 11, Cha 10.</p><p></p><p></p><p>AC: 20 Fort: 16 Reflex: 12 Will: 11</p><p>HP: 33 Surges: 13 Surge Value: 8</p><p></p><p>TRAINED SKILLS</p><p>Streetwise +5, Endurance +7, Athletics +4</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -4, Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +1, History -1, Insight +1, Intimidate, Nature +1, Perception +1, Religion -1, Stealth -4, Thievery -4</p><p></p><p>FEATS</p><p>Level 1: Armor Proficiency (Plate)</p><p></p><p>POWERS</p><p>Fighter at-will 1: Crushing Surge</p><p>Fighter at-will 1: Tide of Iron</p><p>Fighter encounter 1: Passing Attack</p><p>Fighter daily 1: Comeback Strike</p><p></p><p>ITEMS</p><p>Plate Armor, Longsword, Javelin (2), Heavy Shield, Adventurer's Kit</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p></p><p>Akanul background gives a few good resistances, crushing surge is a good chunk of temporary hit points, landing it once per encounter is almost as good as toughness (not to mention we already start with 3 extra hit points due to 18 con). Using a sword with 17 strength makes attack bonus as good as using axe with 18 strength (damage suffers quite a bit, but that's hardly the point). NAD's are going to be terrible, but again, that's not the direction we're going with this. I would grab expertise next, followed by whatever floats your boat after that, toughness, potent challenge, shield defense, disciple of divine wrath, student of battle, would be some options I'd consider. Power choices will be all geared for greater durability, powers that let us regenerate or reliably spend healing surges.</p><p></p><p>Here is another way to skin this cat... err dwarf.</p><p></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 1</p><p>Dwarf, Fighter</p><p>Build: Guardian Fighter</p><p>Fighter Talents: One-handed Weapon Talent</p><p>Background: Windrise Ports (Windrise Ports Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 16, Dex 14, Int 8, Wis 15, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p></p><p>AC: 19 Fort: 15 Reflex: 14 Will: 12</p><p>HP: 31 Surges: 12 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Streetwise +5, Endurance +8, Athletics +6</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Arcana -1, Bluff, Diplomacy, Dungeoneering +4, Heal +2, History -1, Insight +2, Intimidate, Nature +2, Perception +2, Religion -1, Stealth, Thievery</p><p></p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p></p><p>POWERS</p><p>Fighter at-will 1: Brash Strike</p><p>Fighter at-will 1: Tide of Iron</p><p>Fighter encounter 1: Shield Bash</p><p>Fighter daily 1: Lasting Threat</p><p></p><p>ITEMS</p><p>Waraxe, Heavy Shield, Scale Armor, Handaxe (2)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p></p><p>The objective with this one is to present ourselves as a credible threat and a target. With this one, we balance the act of offense and defense. While multi-marking is great, we're not accurate enough for passing attack, so we go for Shield Bash, it's Str+2 vs Reflex, and will serve us well through mid to high heroic levels. Expertise pretty much has to be the next feat. After that we alternate defense and offense, Toughness, Hero of Faith, Martial Freedom, Berserker's Fury might cover the heroic levels (there are lots of options). For powers, we go for a balance between offense (multi-attack/multi-mark powers), and defense (regeneration utilities and defensive stances). Anything that attacks reflex or fortitude, or gives attack bonuses is good because we are two points shy on attacks (using +2 proficiency weapon, and starting with 16 stat). Sweeping Blow for instance is a perfect power with a bit of an attack bonus and multiple attacks.</p><p></p><p>There are hardly any bad options when playing a dwarf fighter. They are good at every single fighter build, Tempests with Urgosh have great control and decent striking, Battlerager super tanks in plate and shield can last forever especially with Dreadnought PP, Brash striking greatweapon Kensei's with execution axes can be strikers in plate mail. There are so many options and saving graces that it's pretty difficult to muck up a dwarf fighter build.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4922697, member: 65726"] There is definitely more than one way to skin this cat. If I wanted to go for the durability route, I would start with something like this: [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== level 1 Dwarf, Fighter Build: Guardian Fighter Fighter Talents: One-handed Weapon Talent Background: Akanûl (Akanûl Benefit) FINAL ABILITY SCORES Str 17, Con 18, Dex 10, Int 8, Wis 13, Cha 10. STARTING ABILITY SCORES Str 17, Con 16, Dex 10, Int 8, Wis 11, Cha 10. AC: 20 Fort: 16 Reflex: 12 Will: 11 HP: 33 Surges: 13 Surge Value: 8 TRAINED SKILLS Streetwise +5, Endurance +7, Athletics +4 UNTRAINED SKILLS Acrobatics -4, Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +1, History -1, Insight +1, Intimidate, Nature +1, Perception +1, Religion -1, Stealth -4, Thievery -4 FEATS Level 1: Armor Proficiency (Plate) POWERS Fighter at-will 1: Crushing Surge Fighter at-will 1: Tide of Iron Fighter encounter 1: Passing Attack Fighter daily 1: Comeback Strike ITEMS Plate Armor, Longsword, Javelin (2), Heavy Shield, Adventurer's Kit ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] Akanul background gives a few good resistances, crushing surge is a good chunk of temporary hit points, landing it once per encounter is almost as good as toughness (not to mention we already start with 3 extra hit points due to 18 con). Using a sword with 17 strength makes attack bonus as good as using axe with 18 strength (damage suffers quite a bit, but that's hardly the point). NAD's are going to be terrible, but again, that's not the direction we're going with this. I would grab expertise next, followed by whatever floats your boat after that, toughness, potent challenge, shield defense, disciple of divine wrath, student of battle, would be some options I'd consider. Power choices will be all geared for greater durability, powers that let us regenerate or reliably spend healing surges. Here is another way to skin this cat... err dwarf. [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== level 1 Dwarf, Fighter Build: Guardian Fighter Fighter Talents: One-handed Weapon Talent Background: Windrise Ports (Windrise Ports Benefit) FINAL ABILITY SCORES Str 16, Con 16, Dex 14, Int 8, Wis 15, Cha 10. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10. AC: 19 Fort: 15 Reflex: 14 Will: 12 HP: 31 Surges: 12 Surge Value: 7 TRAINED SKILLS Streetwise +5, Endurance +8, Athletics +6 UNTRAINED SKILLS Acrobatics, Arcana -1, Bluff, Diplomacy, Dungeoneering +4, Heal +2, History -1, Insight +2, Intimidate, Nature +2, Perception +2, Religion -1, Stealth, Thievery FEATS Level 1: Dwarven Weapon Training POWERS Fighter at-will 1: Brash Strike Fighter at-will 1: Tide of Iron Fighter encounter 1: Shield Bash Fighter daily 1: Lasting Threat ITEMS Waraxe, Heavy Shield, Scale Armor, Handaxe (2) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] The objective with this one is to present ourselves as a credible threat and a target. With this one, we balance the act of offense and defense. While multi-marking is great, we're not accurate enough for passing attack, so we go for Shield Bash, it's Str+2 vs Reflex, and will serve us well through mid to high heroic levels. Expertise pretty much has to be the next feat. After that we alternate defense and offense, Toughness, Hero of Faith, Martial Freedom, Berserker's Fury might cover the heroic levels (there are lots of options). For powers, we go for a balance between offense (multi-attack/multi-mark powers), and defense (regeneration utilities and defensive stances). Anything that attacks reflex or fortitude, or gives attack bonuses is good because we are two points shy on attacks (using +2 proficiency weapon, and starting with 16 stat). Sweeping Blow for instance is a perfect power with a bit of an attack bonus and multiple attacks. There are hardly any bad options when playing a dwarf fighter. They are good at every single fighter build, Tempests with Urgosh have great control and decent striking, Battlerager super tanks in plate and shield can last forever especially with Dreadnought PP, Brash striking greatweapon Kensei's with execution axes can be strikers in plate mail. There are so many options and saving graces that it's pretty difficult to muck up a dwarf fighter build. [/QUOTE]
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