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General Tabletop Discussion
*Pathfinder & Starfinder
Best of the Best - Strikers.
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<blockquote data-quote="Tony Vargas" data-source="post: 4898421" data-attributes="member: 996"><p>I don't get the ranger thing, either. My regular group has two campaigns going. One player in each played a ranger, one archer, one TWF. The former has concluded that '4e sucks,' and the latter has decided to 'focus on his career.' The archer seems particularly boring to play (though perfectly capable of dishing the damage), and the TWF ranger was most notable for missing both his attacks, using his elven re-roll and missing again (Scimitars & 16 STR to start, maybe not the best idea?) - though that one interrupt power that gives the enemy an attack penalty worked well on a number of occassions. </p><p></p><p>As far as the other strikers we've had a chance to try out go, the Warlock has also been classified as boring, and the Rogue was generally awesome. The rogue does big damage with sneak attack (almost trivially easy for the party to set up), shifts all over, slides enemies around, and hits like crazy (weapon powers vs nACDs w/+3 prof & +1 weapon talent, and Combat Advantage).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4898421, member: 996"] I don't get the ranger thing, either. My regular group has two campaigns going. One player in each played a ranger, one archer, one TWF. The former has concluded that '4e sucks,' and the latter has decided to 'focus on his career.' The archer seems particularly boring to play (though perfectly capable of dishing the damage), and the TWF ranger was most notable for missing both his attacks, using his elven re-roll and missing again (Scimitars & 16 STR to start, maybe not the best idea?) - though that one interrupt power that gives the enemy an attack penalty worked well on a number of occassions. As far as the other strikers we've had a chance to try out go, the Warlock has also been classified as boring, and the Rogue was generally awesome. The rogue does big damage with sneak attack (almost trivially easy for the party to set up), shifts all over, slides enemies around, and hits like crazy (weapon powers vs nACDs w/+3 prof & +1 weapon talent, and Combat Advantage). [/QUOTE]
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