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<blockquote data-quote="Terwox" data-source="post: 1631343" data-attributes="member: 1044"><p>I wouldn't spend it all: I'd just buy Unearthed Arcana, and if you're interested in Psionics, the new Expanded Psionics Handbook. If you're interested, the Epic Level Handbook has some goofy fun things in it too. and, Savage Species never hurt anyone.</p><p></p><p>So. Unearthed Arcana if you like variants, and notably like quick and easy variants in a very easy to understand, and relatively balanced format. Can be some real campaign-starting stuff, Craft Points helped me out a lot.</p><p></p><p>Expanded Psionics is worth it, in my opinion, and I own the old book too. Ran a small psionics adventure in my game, and it was worth the price, to me.</p><p></p><p>Epic Level Handbook is just for the really absurd monsters, and the stuff to look at and go "geez, that's absurdly powerful." I've only ran a little bit at 22, and it's entertaining, although a bit... just... weird. If going past 20 doesn't interest you, and absurdly powerful stuff doesn't, don't touch it, you don't need it, you don't want it.</p><p></p><p>Savage Species, despite being kinda... wonky, rules-wise, has started some tremendously fun games for my players and I. Check it out, although there's a lot of number-crunching and ad hoc rules variations to mess with.</p><p></p><p>So, UA, the XPH, the ELH, and SS, if you're interested in any of those ideas, those pull it off the best, in my opinion, although I haven't seen that much, those books are the few that I've gotten any use out of, of the many I've bought.</p></blockquote><p></p>
[QUOTE="Terwox, post: 1631343, member: 1044"] I wouldn't spend it all: I'd just buy Unearthed Arcana, and if you're interested in Psionics, the new Expanded Psionics Handbook. If you're interested, the Epic Level Handbook has some goofy fun things in it too. and, Savage Species never hurt anyone. So. Unearthed Arcana if you like variants, and notably like quick and easy variants in a very easy to understand, and relatively balanced format. Can be some real campaign-starting stuff, Craft Points helped me out a lot. Expanded Psionics is worth it, in my opinion, and I own the old book too. Ran a small psionics adventure in my game, and it was worth the price, to me. Epic Level Handbook is just for the really absurd monsters, and the stuff to look at and go "geez, that's absurdly powerful." I've only ran a little bit at 22, and it's entertaining, although a bit... just... weird. If going past 20 doesn't interest you, and absurdly powerful stuff doesn't, don't touch it, you don't need it, you don't want it. Savage Species, despite being kinda... wonky, rules-wise, has started some tremendously fun games for my players and I. Check it out, although there's a lot of number-crunching and ad hoc rules variations to mess with. So, UA, the XPH, the ELH, and SS, if you're interested in any of those ideas, those pull it off the best, in my opinion, although I haven't seen that much, those books are the few that I've gotten any use out of, of the many I've bought. [/QUOTE]
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