Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Best one-shot character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marius Delphus" data-source="post: 213831" data-attributes="member: 447"><p>A 2E Conjuration specialist. It was at a con (don't recall where or when) where a couple buddies and I got into a "high-level" game alluringly titled "Hunt for the Tarrasque" or some such. The characters were all 13th-16th level (my conjurer was 14th) and we never did face the tarrasque... that wasn't the point.</p><p></p><p>The reason I found this the best one-shot character I've ever played was that I got the opportunity (read: was forced) to break out of my "usual" wizard mode. Bereft of all the "gotta have 'em" Evocation spells like <em>magic missile</em>, <em>fireball</em>, and <em>lightning bolt</em>, I found myself racking my brains for the best uses of each of the spells I <strong>had</strong>. Three important lessons came out of this game:</p><p></p><p>* Summoned monsters make good (read: expendable) scouts.</p><p>* <em>Power words</em> wake the party from sleep</p><p>* Mid- to high-level assassins tend to have few enough hit points to make them vulnerable to <em>power word, stun</em>.</p><p></p><p>The fight with the NPC party at the adventure's climax was the most memorable con experience I've had. (sigh) The comment the DM made (that the use of spells was "perfect") simply added to the day. All that, <strong>and</strong> my character died in relatively noble sacrifice circumstances. (The cleric had a <em>rod of resurrection</em>... and made heavy use of it. "No, bring back the paladin... he's the only one of us with a <strong>chance</strong> against that pit fiend!")</p><p></p><p>Other fun stuff: <em>silence</em> grenades... the <em>anti-magic shell</em> over the enemy wizard: "the best gift he could possibly give us"... the enemy 1E monk that basically tore through one PC per round!... "perfect" paladin play... multi-wizard collaboration... bypassing red herrings by intentionally ignoring them...</p><p></p><p>Ahem. Well, having that much fun with the adventure certainly puts additional "shine" on the character I was playing. More fun than the dead gnome.... Looking forward to more character stories...!</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 213831, member: 447"] A 2E Conjuration specialist. It was at a con (don't recall where or when) where a couple buddies and I got into a "high-level" game alluringly titled "Hunt for the Tarrasque" or some such. The characters were all 13th-16th level (my conjurer was 14th) and we never did face the tarrasque... that wasn't the point. The reason I found this the best one-shot character I've ever played was that I got the opportunity (read: was forced) to break out of my "usual" wizard mode. Bereft of all the "gotta have 'em" Evocation spells like [I]magic missile[/I], [I]fireball[/I], and [I]lightning bolt[/I], I found myself racking my brains for the best uses of each of the spells I [B]had[/B]. Three important lessons came out of this game: * Summoned monsters make good (read: expendable) scouts. * [I]Power words[/I] wake the party from sleep * Mid- to high-level assassins tend to have few enough hit points to make them vulnerable to [I]power word, stun[/I]. The fight with the NPC party at the adventure's climax was the most memorable con experience I've had. (sigh) The comment the DM made (that the use of spells was "perfect") simply added to the day. All that, [B]and[/B] my character died in relatively noble sacrifice circumstances. (The cleric had a [I]rod of resurrection[/I]... and made heavy use of it. "No, bring back the paladin... he's the only one of us with a [B]chance[/B] against that pit fiend!") Other fun stuff: [I]silence[/I] grenades... the [I]anti-magic shell[/I] over the enemy wizard: "the best gift he could possibly give us"... the enemy 1E monk that basically tore through one PC per round!... "perfect" paladin play... multi-wizard collaboration... bypassing red herrings by intentionally ignoring them... Ahem. Well, having that much fun with the adventure certainly puts additional "shine" on the character I was playing. More fun than the dead gnome.... Looking forward to more character stories...! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best one-shot character
Top