Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Best out of combat class features?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ath'kethin" data-source="post: 8293059" data-attributes="member: 6798775"><p>Spells known would definitely rope in wizards; it (spells known) is easily my most hated mechanic in the game. It's so handicapping it almost makes characters limited by it not even worth playing IMO.</p><p></p><p>So as a limit it would definitely work. But since a wizard's place historically (that is, pre-WotC) has been to be the most effective character <em>with enough advance notice and time to research, </em>I tend to feel that either making specialization actually mean something or somehow returning to a need for preparation and knowledge on the wizard's part makes more sense.</p><p></p><p>We've also played where the specialization limit applies only to spells of 2nd level and higher, or 3rd level and higher, and that works too, but we still tend to see all wizards pick the same handful of cantrips and 1st or 2nd level spells when we do that.</p><p></p><p>Rituals might just be my favorite modern era development for spellcasting, incidentally. It allows so much more flexibility to any character, without needing to multiclass. Rituals and the dis/advantage mechanic are the saving grace(s) of WotC's involvement with D&D IMO.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 8293059, member: 6798775"] Spells known would definitely rope in wizards; it (spells known) is easily my most hated mechanic in the game. It's so handicapping it almost makes characters limited by it not even worth playing IMO. So as a limit it would definitely work. But since a wizard's place historically (that is, pre-WotC) has been to be the most effective character [I]with enough advance notice and time to research, [/I]I tend to feel that either making specialization actually mean something or somehow returning to a need for preparation and knowledge on the wizard's part makes more sense. We've also played where the specialization limit applies only to spells of 2nd level and higher, or 3rd level and higher, and that works too, but we still tend to see all wizards pick the same handful of cantrips and 1st or 2nd level spells when we do that. Rituals might just be my favorite modern era development for spellcasting, incidentally. It allows so much more flexibility to any character, without needing to multiclass. Rituals and the dis/advantage mechanic are the saving grace(s) of WotC's involvement with D&D IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best out of combat class features?
Top