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General Tabletop Discussion
*Dungeons & Dragons
Best "out of the box" ready to run adventures/modules?
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<blockquote data-quote="Scott Christian" data-source="post: 7998914" data-attributes="member: 6901101"><p>I'm just gonna throw this out there, but Storm King's Thunder, while most will say is difficult, is easiest if...</p><p></p><p>You are a DM that can wing things. In so many other adventures, if you wing something it can crumble the entire adventure/story path. But, SKT is pretty darn loose. This holds true for many of the player's motives. Their motives can really be whatever they want them to be without impeding on the storyline. This is true for a large part of the story.</p><p>The adventuring aspect for SKT is also easier than most. The locales, so numerous, that whatever you want you can find and use. Want a bridge across a canyon that's broke. No problem, It's on the way to such and such. Want a haunted light house that holds a magic item your player's need. Sure, it's along the coast and they have to sail there. </p><p>The combat is probably the easiest of all the adventures imho. Giants. Fun and cool and easier to track than so many other creatures. And with an array of diverse terrain, it's pretty easy to use whatever you have available if you use maps and minis. </p><p></p><p>Just my two coppers.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 7998914, member: 6901101"] I'm just gonna throw this out there, but Storm King's Thunder, while most will say is difficult, is easiest if... You are a DM that can wing things. In so many other adventures, if you wing something it can crumble the entire adventure/story path. But, SKT is pretty darn loose. This holds true for many of the player's motives. Their motives can really be whatever they want them to be without impeding on the storyline. This is true for a large part of the story. The adventuring aspect for SKT is also easier than most. The locales, so numerous, that whatever you want you can find and use. Want a bridge across a canyon that's broke. No problem, It's on the way to such and such. Want a haunted light house that holds a magic item your player's need. Sure, it's along the coast and they have to sail there. The combat is probably the easiest of all the adventures imho. Giants. Fun and cool and easier to track than so many other creatures. And with an array of diverse terrain, it's pretty easy to use whatever you have available if you use maps and minis. Just my two coppers. [/QUOTE]
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