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Best "out of the box" ready to run adventures/modules?
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<blockquote data-quote="BenTheFerg" data-source="post: 7999002" data-attributes="member: 96891"><p>FoF is a nice dungeon bash. I mashed it together with Halls of the Dwarven Kings for an Adventures in Middle Earth setting The Greydelve in the Darkening of Mirkwood. But it works very well out of the can.</p><p></p><p>Hidden Shrine of Tamoachan..... running that now. There is another thread of TftYP, and this is the lowdown on the HSoT: <a href="https://www.enworld.org/threads/problems-with-tales-from-the-yawning-portal.559267/post-7148274" target="_blank">5E - Problems with Tales from the Yawning Portal</a></p><p></p><p>And I have to say I agree wholeheartedly with James. It is a fantastic 1e module that has not been ported over into 5e well.</p><p></p><p>Too many encounters with rubbish builds. Solo creatures against 4 pcs get shafted fast IMHO. Trap heavy and some are crazy like you go to sleep for 3000 years... too many unique magic items. And at 5th level an arcane spell caster may have Tiny Hut. Which the bard does in my game - pure chance - which nerfs the poison gas/ sense of urgency.</p><p></p><p>Loved running CoS. But that did involve me working hard for 2 weeks to prep it using Reddit forums for help. But there is some great help out there. Worth the investment of time.</p><p></p><p>Out of the Abyss. Read it. Read reviews. 1st half great but it is badly organised and will be a b*tch to run without lots of work. But doable. But not for a newb DM. Ditto CoS.</p><p></p><p>Dragon Heist. Is a mare as far as I can tell. Alexandrian has a fix. But that is not straightforward IMHO.</p><p></p><p>Ditto Justin is fixing BG: DiA. Watch that space.</p><p></p><p>Played the Lost Mines of Pantsdelver (as it is called my way). Great adventure. Solid. Nice little sandbox.</p><p></p><p>Across Eberron and the Adventurers League modules for Eberron are very good. Have been using them out of the can/ small changes in my Sharn urban sandbox. Highly recommended.</p><p></p><p>Currently: reading Empire of Ghouls from Kobold Press by Richard Green and so far it is a great read and looks like a brilliant campaign! If you want to pad it out, you can use Streets of Zobeck 5e as well as other KP anthologies such as Prepared. Or their Lair books. <img class="smilie smilie--emoji" loading="lazy" alt="👍🏻" title="Thumbs up: light skin tone :thumbsup_tone1:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d-1f3fb.png" data-shortname=":thumbsup_tone1:" /> But as far as I can see you can use EoG straight out of the tin! HoodiHoo!</p></blockquote><p></p>
[QUOTE="BenTheFerg, post: 7999002, member: 96891"] FoF is a nice dungeon bash. I mashed it together with Halls of the Dwarven Kings for an Adventures in Middle Earth setting The Greydelve in the Darkening of Mirkwood. But it works very well out of the can. Hidden Shrine of Tamoachan..... running that now. There is another thread of TftYP, and this is the lowdown on the HSoT: [URL='https://www.enworld.org/threads/problems-with-tales-from-the-yawning-portal.559267/post-7148274']5E - Problems with Tales from the Yawning Portal[/URL] And I have to say I agree wholeheartedly with James. It is a fantastic 1e module that has not been ported over into 5e well. Too many encounters with rubbish builds. Solo creatures against 4 pcs get shafted fast IMHO. Trap heavy and some are crazy like you go to sleep for 3000 years... too many unique magic items. And at 5th level an arcane spell caster may have Tiny Hut. Which the bard does in my game - pure chance - which nerfs the poison gas/ sense of urgency. Loved running CoS. But that did involve me working hard for 2 weeks to prep it using Reddit forums for help. But there is some great help out there. Worth the investment of time. Out of the Abyss. Read it. Read reviews. 1st half great but it is badly organised and will be a b*tch to run without lots of work. But doable. But not for a newb DM. Ditto CoS. Dragon Heist. Is a mare as far as I can tell. Alexandrian has a fix. But that is not straightforward IMHO. Ditto Justin is fixing BG: DiA. Watch that space. Played the Lost Mines of Pantsdelver (as it is called my way). Great adventure. Solid. Nice little sandbox. Across Eberron and the Adventurers League modules for Eberron are very good. Have been using them out of the can/ small changes in my Sharn urban sandbox. Highly recommended. Currently: reading Empire of Ghouls from Kobold Press by Richard Green and so far it is a great read and looks like a brilliant campaign! If you want to pad it out, you can use Streets of Zobeck 5e as well as other KP anthologies such as Prepared. Or their Lair books. 👍🏻 But as far as I can see you can use EoG straight out of the tin! HoodiHoo! [/QUOTE]
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