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Best Paladin in core-rule??
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<blockquote data-quote="FreeTheSlaves" data-source="post: 3885512" data-attributes="member: 9952"><p>This is the best (and actually played) character I can muster - or were we after possible characters only?</p><p></p><p>****</p><p></p><p>Maugrim D’Eyrie </p><p></p><p>XP: 60,915 / 66,000</p><p></p><p>Male Human, Lawful Good, Reveres Uriel, Knight of Veluna 11</p><p>Init +1; Senses listen+2, spot+2, detect evil 60’</p><p>Languages Common, Celestial, Gnome (understands terran?)</p><p></p><p>AC 27, touch 13, flatfooted 26, without shield 23</p><p>Hp 102 </p><p>Resist electricity 10</p><p>Immune disease, fear, endure elements (from Grenwyn)</p><p>Fort +14, Ref +8, Will +9; aura of courage 10’</p><p></p><p>Spd armoured 20’, unarmoured 30’, mtd 70’ or average flight 130’</p><p>Melee </p><p>sword +19/+14/+9, (1d10+7, 19+) +1d6 frost</p><p>sword two handed (PA for 2) +17/+12/+7, (1d10+13, 19+) +1d6 frost</p><p>silver sword +17/+12/+7, (1d8+5, 19+)</p><p>Missile </p><p>bow +13/+8/+3, (1d8+6, x3), rng 110’</p><p>Grp +16/+11/+6</p><p></p><p>Atk Options combat expertise, power attack, smite evil (+3/+11) x 3 day</p><p>Special Actions lay on hands, turn undead</p><p>Combat Gear </p><p>potions: water breathing, invisibility </p><p>scrolls: prot. from evil x 2, remove paralysis, bull’s str, eagle’s spl, delay poison, divine favour (CL6) x 4, neutralize poison (CL5), clw x 3 </p><p>wands: bless weapon (41), smoke sticks x 2</p><p>Spells Prepared (CL5)</p><p>2nd (2/day) - eagle’s Spl, bull’s Str</p><p>1st (2/day) – restoration, lesser x 2 (cast in morning)</p><p></p><p>Abilities Str 20*, Dex 13, Con 16*, Int 14, Wis 15, Cha 16</p><p></p><p>SQ aura of good, detect evil 60’, divine grace, remove disease, call pegasus, cohort & followers</p><p>Feats EWP/WF broad sword, combat expertise, leadership (general 16, cohort14, follower 18), power attack</p><p>Skills ride+14, diplomacy+21, sense motive+16, knowledge religion+9, knowledge nobility/royalty+11, profession scribe+4, concentration+11, handle animal+8</p><p>Lay on hands 33hp</p><p>Turn Undead +5 on table, 2d6+11, x 6 day </p><p>Remove disease x 2 week</p><p></p><p>(Most possessions with heraldy of a pegasus flying above a tower) </p><p>gold gilded black platemail+2, stone heavy shield of grounding+2 (resist electricity 10, weight x 2), *gold gilded bracers of ogre power (str+2), frosting cold iron broadsword+2, composite mighty bow (str20)+1, 40 x arrows, mw shortsword, velunan silver longsword+1, black with gold trim surcoat or resistance+1, *elhonan amulet of abundant health (con+2), adventurer gear (200gp), noble/cold/explorer outfits, noble’s jewellery (100gp), silver d’eyrie signet ring, silver holy symbol of uriel, plumed ring of featherfall, electrum ring of prot.+2, letter from hedrack to tessimon, fire temple map, cracked earth ring, sledge, crowbar, 10’ pole, portable ram (+2 str, ally auto-aids for +2 str), mw climbers kit (+2 climb), silk rope & grappling hook (use rope DC10 +2 per 10’thrown, use rope +4 & climb +5), woodsman axe 200gp, 8sp, 1cp</p><p></p><p>Role Maugrim: 1) takes the centre-most position to attract attacks, 2) buys time for friendly magic to take effect, 3) wounds weaker foes in preparation for cleaves and fireballs. Tactics He’ll enhance his charisma to better resist spells, cure wounds, turn undead and smite evil. He’ll use combat expertise for 2-5pts until the enemies lose interest in him, then he power attacks.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3885512, member: 9952"] This is the best (and actually played) character I can muster - or were we after possible characters only? **** Maugrim D’Eyrie XP: 60,915 / 66,000 Male Human, Lawful Good, Reveres Uriel, Knight of Veluna 11 Init +1; Senses listen+2, spot+2, detect evil 60’ Languages Common, Celestial, Gnome (understands terran?) AC 27, touch 13, flatfooted 26, without shield 23 Hp 102 Resist electricity 10 Immune disease, fear, endure elements (from Grenwyn) Fort +14, Ref +8, Will +9; aura of courage 10’ Spd armoured 20’, unarmoured 30’, mtd 70’ or average flight 130’ Melee sword +19/+14/+9, (1d10+7, 19+) +1d6 frost sword two handed (PA for 2) +17/+12/+7, (1d10+13, 19+) +1d6 frost silver sword +17/+12/+7, (1d8+5, 19+) Missile bow +13/+8/+3, (1d8+6, x3), rng 110’ Grp +16/+11/+6 Atk Options combat expertise, power attack, smite evil (+3/+11) x 3 day Special Actions lay on hands, turn undead Combat Gear potions: water breathing, invisibility scrolls: prot. from evil x 2, remove paralysis, bull’s str, eagle’s spl, delay poison, divine favour (CL6) x 4, neutralize poison (CL5), clw x 3 wands: bless weapon (41), smoke sticks x 2 Spells Prepared (CL5) 2nd (2/day) - eagle’s Spl, bull’s Str 1st (2/day) – restoration, lesser x 2 (cast in morning) Abilities Str 20*, Dex 13, Con 16*, Int 14, Wis 15, Cha 16 SQ aura of good, detect evil 60’, divine grace, remove disease, call pegasus, cohort & followers Feats EWP/WF broad sword, combat expertise, leadership (general 16, cohort14, follower 18), power attack Skills ride+14, diplomacy+21, sense motive+16, knowledge religion+9, knowledge nobility/royalty+11, profession scribe+4, concentration+11, handle animal+8 Lay on hands 33hp Turn Undead +5 on table, 2d6+11, x 6 day Remove disease x 2 week (Most possessions with heraldy of a pegasus flying above a tower) gold gilded black platemail+2, stone heavy shield of grounding+2 (resist electricity 10, weight x 2), *gold gilded bracers of ogre power (str+2), frosting cold iron broadsword+2, composite mighty bow (str20)+1, 40 x arrows, mw shortsword, velunan silver longsword+1, black with gold trim surcoat or resistance+1, *elhonan amulet of abundant health (con+2), adventurer gear (200gp), noble/cold/explorer outfits, noble’s jewellery (100gp), silver d’eyrie signet ring, silver holy symbol of uriel, plumed ring of featherfall, electrum ring of prot.+2, letter from hedrack to tessimon, fire temple map, cracked earth ring, sledge, crowbar, 10’ pole, portable ram (+2 str, ally auto-aids for +2 str), mw climbers kit (+2 climb), silk rope & grappling hook (use rope DC10 +2 per 10’thrown, use rope +4 & climb +5), woodsman axe 200gp, 8sp, 1cp Role Maugrim: 1) takes the centre-most position to attract attacks, 2) buys time for friendly magic to take effect, 3) wounds weaker foes in preparation for cleaves and fireballs. Tactics He’ll enhance his charisma to better resist spells, cure wounds, turn undead and smite evil. He’ll use combat expertise for 2-5pts until the enemies lose interest in him, then he power attacks. [/QUOTE]
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