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Best party for BD&D dungeon crawling
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<blockquote data-quote="Remathilis" data-source="post: 5228979" data-attributes="member: 7635"><p>Just Echoing what most have said. </p><p></p><p>(human) Fighter: High Str/Con, Decent Dex. Give him a long/normal sword and shield (and a bow for odd occasions) and plate and hope for high hp rolls. Alternately, he'd be a good two-handed sword weilder. </p><p></p><p>Dwarf (fighter): As above, but I'd go with an axe + shield or hammer + shield. His hp will eventually be lower, so invest more in a dex/AC combo after a while.</p><p></p><p>(human) Cleric: Good Str, Cha, and Wis. Give him platemail, a mace and a shield and let him be the retainer-operator. He should devote 1/3rd of all spell slots to healing, but bear in mind in BD&D potions should be more plentiful since clerics have many fewer spells than their AD&D counterparts. </p><p></p><p>(human) Magic-user: Good Int, Dex, Con. He gets the laturn and the 10' pole for the low-levels. If your DM is nice, ask him for the RC alternate weapons (sling is among them, you'll want this). </p><p></p><p>(human) Thief: Good Dex, Str, Con. Give this guy a shortbow and let him go to town. He won't hit very often, but its better than melee with d4 hp. Your Thief Skills will suck at low-levels, so this is the challenging class to play as. </p><p></p><p>Elf (fighter/mage): Your "5th man". Good Dex, Int, Str, Con. Give her a longbow, longsword, chainmail (or plate) and let her play center. She'll primarily cover the squishies (mu and thief) at low levels by staying back and using her bow, switching to melee when someone gets too close. She uses her spells in pinch situations (leaving the MU to focus on crowd control and area damage). </p><p></p><p>If you get a 7th, I suggest either a Halfling (fighter) or another Cleric. The Halfling can really lower their ACs and their hide ability is nice for scouting (surpassing the thief at low levels) but they aren't great at melee: give em a bow and let them snipe.</p><p></p><p>(Alternately: I suggest looking at Basic Fantasy (see link in Sig). Keep most of my advice as is, but switch the human thief for a halfling one (better hide, init bonus, save bonus). BF doesn't have level caps (so your Dwarf and Elf will still advance, but very slowly now) and the thief is much improved (higher thief %, faster advancement, best saves).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5228979, member: 7635"] Just Echoing what most have said. (human) Fighter: High Str/Con, Decent Dex. Give him a long/normal sword and shield (and a bow for odd occasions) and plate and hope for high hp rolls. Alternately, he'd be a good two-handed sword weilder. Dwarf (fighter): As above, but I'd go with an axe + shield or hammer + shield. His hp will eventually be lower, so invest more in a dex/AC combo after a while. (human) Cleric: Good Str, Cha, and Wis. Give him platemail, a mace and a shield and let him be the retainer-operator. He should devote 1/3rd of all spell slots to healing, but bear in mind in BD&D potions should be more plentiful since clerics have many fewer spells than their AD&D counterparts. (human) Magic-user: Good Int, Dex, Con. He gets the laturn and the 10' pole for the low-levels. If your DM is nice, ask him for the RC alternate weapons (sling is among them, you'll want this). (human) Thief: Good Dex, Str, Con. Give this guy a shortbow and let him go to town. He won't hit very often, but its better than melee with d4 hp. Your Thief Skills will suck at low-levels, so this is the challenging class to play as. Elf (fighter/mage): Your "5th man". Good Dex, Int, Str, Con. Give her a longbow, longsword, chainmail (or plate) and let her play center. She'll primarily cover the squishies (mu and thief) at low levels by staying back and using her bow, switching to melee when someone gets too close. She uses her spells in pinch situations (leaving the MU to focus on crowd control and area damage). If you get a 7th, I suggest either a Halfling (fighter) or another Cleric. The Halfling can really lower their ACs and their hide ability is nice for scouting (surpassing the thief at low levels) but they aren't great at melee: give em a bow and let them snipe. (Alternately: I suggest looking at Basic Fantasy (see link in Sig). Keep most of my advice as is, but switch the human thief for a halfling one (better hide, init bonus, save bonus). BF doesn't have level caps (so your Dwarf and Elf will still advance, but very slowly now) and the thief is much improved (higher thief %, faster advancement, best saves). [/QUOTE]
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