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Best path towards "BladeSinger"?
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<blockquote data-quote="ForceUser" data-source="post: 361752" data-attributes="member: 2785"><p>Since we're all such fans of the class, let's share our characters! Here is mine:</p><p></p><p><span style="color: yellow">Imjerahd, female elf Fighter4/Wizard2/Bladesinger7:</span> CR 13; Size M (5 ft. tall); HD 4d10+8 + 2d4+4 + 7d8+14; hp 99; Init +8 (+4 Dex, +4 Improved initiative); Spd 60 ft.; AC 28 (+4 Dex, +4 Bladesong, <em>+2 ring of protection, +2 amulet of natural armor, +2 glamered spell resistant chain shirt of stealth</em>); Attack +20/+15/+10 <em>+4 holy chaotic intelligent longsword</em>, or +19/+14/+9 <em>+1 mighty composite shortbow</em> (+1 Str); SQ Spell resistance 17, Acid resistance 5; SV Fort +10, Ref +12, Will +11; AL CG; Str 17, Dex 18, Con 14, Int 18, Wis 10, Cha 8.</p><p></p><p><span style="color: yellow">Languages Spoken:</span> Aglan, Draconic, Elven, Sylvan.</p><p></p><p><span style="color: yellow">Skill points:</span> I really don't know how these deconstruct anymore. The character had a 15 Int at 1st level, then raised it to 16 at 4th. At 10th level, she commisioned a <em>+2 circlet of intellect</em>. So her Int has grown twice, and I don't honestly remember what skill point went where at what level anymore.</p><p><span style="color: yellow">Skills and feats:</span> Concentration +10, Bladesong (perform) +2, Dance the blade (tumble) +22, Find the center (balance) +15, Jump +25, Spellcraft +6, Knowledge (arcana) +6, Knowledge (dragons) +10, Knowledge (elven lore) +14, Listen +4, Move silently +14, Spot +4; [Bladesong], Combat casting, Dodge, Expertise, [Greater spellsong], Improved initative, [Lesser spellsong], Mobility, [Scribe scroll], [Song of celerity], Spring attack, Still spell, Weapon focus (longsword), Weapon specialization (longsword), Whirlwind attack.</p><p></p><p><span style="color: yellow">Possessions of note:</span> <span style="color: yellow">Volkator, Slayer of Ryl</span>, an artifact weapon from elven legend. While the full extent of his powers are unknown (he refuses to allow anyone to cast divinations on him), he is at least a <em>+4 holy chaotic longsword</em> and can cast <em>fly</em> at least once per day; <em>+2 glamered spell resistant chain shirt of stealth</em>, <em>+1 mighty composite shortbow</em> (+1 Str), 40 <em>+1 arrows</em>, <em>+2 ring of protection</em>, a <em>Lanelome ring</em>, a gift from the elves to each party member (a <em>ring of minor acid resistance</em>); <em>+2 circlet of intellect</em>, <em>+4 belt of giant strength</em>, <em>+2 vest of endurance</em>, <em>+2 gauntlets of dexterity</em>, <em>+2 amulet of natural armor</em>, <em>+2 cloak of resistance</em>, <em>boots of striding and springing</em>, <em>Heward's handy haversack</em>, <em>wand of cat's grace</em> (3 charges left), various potions and scrolls, 7,585 sp (a silver piece in the campaign world is equivalent to a D&D gold piece), 471 gp (equivalent to platinum.) </p><p></p><p><span style="color: yellow">Wizard Spells Known (4/3):</span> 0th -- <em>Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.</em> 1st -- <em>Acidic Curse, Comprehend Languages, Expeditious Retreat, Identify, Jump, Shield, Tenser's Floating Disk.</em></p><p></p><p><span style="color: yellow">Bladesinger Spells Known (5/4/3/2):</span> 1st -- <em>Expeditious Retreat, Shield, True Strike.</em> 2nd -- <em>Blur, Bull's Strength, Mirror Image, Protection From Normal Arrows.</em> 3rd -- <em>Displacement, Haste, Keen Edge.</em> 4th -- <em>Dimension Door, Fire Shield, Improved Invisibility, Stoneskin.</em></p><p></p><p>The character came into the campaign at 7th level (Fighter 4/Wizard 2/Bladesinger 1), and I've been playing her weekly for about a year now. In the campaign world, the elven empire of Falaniel is besieged by the machinations of powerful green dragons and their cohorts, allies, and minions. The elves have had to organize in a more lawful-than-desired manner for survival, though they are still inherently chaotic good as a race. Bladesingers and arcane archers form the elite troops in the war against the dragons, and Imjerahd (an elven nickname meaning "little rose") is now a ranking member of the Shel'hjakar - the bladesingers. Her party hook is that she was sent abroad to find powerful adventurers to aid the elven empire, which is losing the war. In the game-year she's been with the party, they have attacked and killed two green dragons on behalf of the elves, but Imjerahd has learned of other things that threaten not just her people, but all peoples, and thus she aids the party in these broader-reaching quests for the greater good (a decidedly lawful goal, sigh). Her sword, Volkator, recently awoke from an ages-long slumber in the bowels of the bladesinger guildhouse and demanded to be wielded against the rising threats. Of course, being a chauvanist, the sword also demanded a cute and skilled female to wield him. Enter Imjerahd. Her Cha may be an 8, but that's because she's an ice queen, not because she isn't striking. </p><p></p><p>The campaign has a lot of history and a lot of events in motion now, and it's a ton of fun to play Imjerahd in it. The DM just dumped several very powerful magic items on the party (one of which being Volkator) as we approach high level play, so we've begun to worry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ForceUser, post: 361752, member: 2785"] Since we're all such fans of the class, let's share our characters! Here is mine: [color=yellow]Imjerahd, female elf Fighter4/Wizard2/Bladesinger7:[/color] CR 13; Size M (5 ft. tall); HD 4d10+8 + 2d4+4 + 7d8+14; hp 99; Init +8 (+4 Dex, +4 Improved initiative); Spd 60 ft.; AC 28 (+4 Dex, +4 Bladesong, [i]+2 ring of protection, +2 amulet of natural armor, +2 glamered spell resistant chain shirt of stealth[/i]); Attack +20/+15/+10 [i]+4 holy chaotic intelligent longsword[/i], or +19/+14/+9 [i]+1 mighty composite shortbow[/i] (+1 Str); SQ Spell resistance 17, Acid resistance 5; SV Fort +10, Ref +12, Will +11; AL CG; Str 17, Dex 18, Con 14, Int 18, Wis 10, Cha 8. [color=yellow]Languages Spoken:[/color] Aglan, Draconic, Elven, Sylvan. [color=yellow]Skill points:[/color] I really don't know how these deconstruct anymore. The character had a 15 Int at 1st level, then raised it to 16 at 4th. At 10th level, she commisioned a [i]+2 circlet of intellect[/i]. So her Int has grown twice, and I don't honestly remember what skill point went where at what level anymore. [color=yellow]Skills and feats:[/color] Concentration +10, Bladesong (perform) +2, Dance the blade (tumble) +22, Find the center (balance) +15, Jump +25, Spellcraft +6, Knowledge (arcana) +6, Knowledge (dragons) +10, Knowledge (elven lore) +14, Listen +4, Move silently +14, Spot +4; [Bladesong], Combat casting, Dodge, Expertise, [Greater spellsong], Improved initative, [Lesser spellsong], Mobility, [Scribe scroll], [Song of celerity], Spring attack, Still spell, Weapon focus (longsword), Weapon specialization (longsword), Whirlwind attack. [color=yellow]Possessions of note:[/color] [color=yellow]Volkator, Slayer of Ryl[/color], an artifact weapon from elven legend. While the full extent of his powers are unknown (he refuses to allow anyone to cast divinations on him), he is at least a [i]+4 holy chaotic longsword[/i] and can cast [i]fly[/i] at least once per day; [i]+2 glamered spell resistant chain shirt of stealth[/i], [i]+1 mighty composite shortbow[/i] (+1 Str), 40 [i]+1 arrows[/i], [i]+2 ring of protection[/i], a [i]Lanelome ring[/i], a gift from the elves to each party member (a [i]ring of minor acid resistance[/i]); [i]+2 circlet of intellect[/i], [i]+4 belt of giant strength[/i], [i]+2 vest of endurance[/i], [i]+2 gauntlets of dexterity[/i], [i]+2 amulet of natural armor[/i], [i]+2 cloak of resistance[/i], [i]boots of striding and springing[/i], [i]Heward's handy haversack[/i], [i]wand of cat's grace[/i] (3 charges left), various potions and scrolls, 7,585 sp (a silver piece in the campaign world is equivalent to a D&D gold piece), 471 gp (equivalent to platinum.) [color=yellow]Wizard Spells Known (4/3):[/color] 0th -- [i]Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.[/i] 1st -- [i]Acidic Curse, Comprehend Languages, Expeditious Retreat, Identify, Jump, Shield, Tenser's Floating Disk.[/i] [color=yellow]Bladesinger Spells Known (5/4/3/2):[/color] 1st -- [i]Expeditious Retreat, Shield, True Strike.[/i] 2nd -- [i]Blur, Bull's Strength, Mirror Image, Protection From Normal Arrows.[/i] 3rd -- [i]Displacement, Haste, Keen Edge.[/i] 4th -- [i]Dimension Door, Fire Shield, Improved Invisibility, Stoneskin.[/i] The character came into the campaign at 7th level (Fighter 4/Wizard 2/Bladesinger 1), and I've been playing her weekly for about a year now. In the campaign world, the elven empire of Falaniel is besieged by the machinations of powerful green dragons and their cohorts, allies, and minions. The elves have had to organize in a more lawful-than-desired manner for survival, though they are still inherently chaotic good as a race. Bladesingers and arcane archers form the elite troops in the war against the dragons, and Imjerahd (an elven nickname meaning "little rose") is now a ranking member of the Shel'hjakar - the bladesingers. Her party hook is that she was sent abroad to find powerful adventurers to aid the elven empire, which is losing the war. In the game-year she's been with the party, they have attacked and killed two green dragons on behalf of the elves, but Imjerahd has learned of other things that threaten not just her people, but all peoples, and thus she aids the party in these broader-reaching quests for the greater good (a decidedly lawful goal, sigh). Her sword, Volkator, recently awoke from an ages-long slumber in the bowels of the bladesinger guildhouse and demanded to be wielded against the rising threats. Of course, being a chauvanist, the sword also demanded a cute and skilled female to wield him. Enter Imjerahd. Her Cha may be an 8, but that's because she's an ice queen, not because she isn't striking. The campaign has a lot of history and a lot of events in motion now, and it's a ton of fun to play Imjerahd in it. The DM just dumped several very powerful magic items on the party (one of which being Volkator) as we approach high level play, so we've begun to worry ;) [/QUOTE]
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