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<blockquote data-quote="dm4hire" data-source="post: 5760350" data-attributes="member: 14848"><p>I have decided that the mechanics of the game will work like this:</p><p></p><p>You have 4 hit points. Why? Because Chuck Norris lets you. This goes for every creature you might encounter, except Mr. T who has 50 (pity the fool who says different) and Chuck Norris, who breaths fire and spin kicks the sun and still has 100 but would otherwise have like a bazillion points.</p><p></p><p>Whenever you encounter something you have to fight, both you and the whatever roll 1d6 to see what happens. Describe some awesome moves you attempt to do in fighting before you roll to make it seem like you're really cool and could fit in Chuck Norris' shadow. Once rolled high roll wins while the loser takes one point damage. If you tie you both take a point. If you reach zero, you die. Remember this goes for anything you might encounter, except Mr. T or Chuck Norris. Mr. T rolls 5d6 compared to your d6, he wins all ties, and his wins cause two points of damage. If Chuck Norris looks at or punches you, you die. There should be no real point in rolling dice, but Chuck Norris wants you to see how bad you got your ass kicked. Chuck Norris gets 10d6 verses your d6. He wins all ties and his wins deal four points each. You're dead so suck it up as Mr. T says, "Pity the fool."</p><p></p><p>Enjoy!!!</p></blockquote><p></p>
[QUOTE="dm4hire, post: 5760350, member: 14848"] I have decided that the mechanics of the game will work like this: You have 4 hit points. Why? Because Chuck Norris lets you. This goes for every creature you might encounter, except Mr. T who has 50 (pity the fool who says different) and Chuck Norris, who breaths fire and spin kicks the sun and still has 100 but would otherwise have like a bazillion points. Whenever you encounter something you have to fight, both you and the whatever roll 1d6 to see what happens. Describe some awesome moves you attempt to do in fighting before you roll to make it seem like you're really cool and could fit in Chuck Norris' shadow. Once rolled high roll wins while the loser takes one point damage. If you tie you both take a point. If you reach zero, you die. Remember this goes for anything you might encounter, except Mr. T or Chuck Norris. Mr. T rolls 5d6 compared to your d6, he wins all ties, and his wins cause two points of damage. If Chuck Norris looks at or punches you, you die. There should be no real point in rolling dice, but Chuck Norris wants you to see how bad you got your ass kicked. Chuck Norris gets 10d6 verses your d6. He wins all ties and his wins deal four points each. You're dead so suck it up as Mr. T says, "Pity the fool." Enjoy!!! [/QUOTE]
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