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Best practices for easy-to-run modules [+]
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<blockquote data-quote="Lanefan" data-source="post: 9804614" data-attributes="member: 29398"><p>Nitpicks to an otherwise good presentation:</p><p></p><p>Xp for the golems should be listed with the monster write-up. Just saying 2200 xp for the whole scenario isn't granular enough, as for example it's always possible the PCs will for some reason never meet Za'Gatul (maybe they defeat the golems, take the treasure, and leave before Z'G is able to react to their presence; or they get through without ever meeting the rot grubs, or ...).</p><p></p><p>There's no scale. Yes the map has squares but the room dimensions aren't given in the write-ups nor is the square size mentioned.</p><p></p><p>Personal peeve: the number of golems should be locked in without regard for how many or what composition of PCs arrives there.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9804614, member: 29398"] Nitpicks to an otherwise good presentation: Xp for the golems should be listed with the monster write-up. Just saying 2200 xp for the whole scenario isn't granular enough, as for example it's always possible the PCs will for some reason never meet Za'Gatul (maybe they defeat the golems, take the treasure, and leave before Z'G is able to react to their presence; or they get through without ever meeting the rot grubs, or ...). There's no scale. Yes the map has squares but the room dimensions aren't given in the write-ups nor is the square size mentioned. Personal peeve: the number of golems should be locked in without regard for how many or what composition of PCs arrives there. [/QUOTE]
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