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General Tabletop Discussion
*Pathfinder & Starfinder
Best Practices for running single-player (or two-player) campaigns
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5351788" data-attributes="member: 35909"><p>As I've said in other threads for this topic, certain effects are much much more deadly or trivial in a single person game versus a very large (say like...7-8 PCs) group. A single monster with a standard action save or lose (like stun or whatever) is a complete joke to the latter party. To a lone PC, that encounter is basically a "TPK" that comes down to the flip of a coin. Avoid any and all effects that seriously impair the character, the magnitude of how nasty things become when you don't have other bodies around to save your ass increases exponentially.</p><p></p><p>If I were running a game for a single PC, I'd also be much more flexible with bending the rules to allow for cool things than I would in a standard game. When there's only one player, there's no such thing as party imbalance or giving someone unfair perks.</p><p></p><p>And to third or fourth the other posters, gestalt is a great variant to use for such a game, I highly recommend it.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5351788, member: 35909"] As I've said in other threads for this topic, certain effects are much much more deadly or trivial in a single person game versus a very large (say like...7-8 PCs) group. A single monster with a standard action save or lose (like stun or whatever) is a complete joke to the latter party. To a lone PC, that encounter is basically a "TPK" that comes down to the flip of a coin. Avoid any and all effects that seriously impair the character, the magnitude of how nasty things become when you don't have other bodies around to save your ass increases exponentially. If I were running a game for a single PC, I'd also be much more flexible with bending the rules to allow for cool things than I would in a standard game. When there's only one player, there's no such thing as party imbalance or giving someone unfair perks. And to third or fourth the other posters, gestalt is a great variant to use for such a game, I highly recommend it. [/QUOTE]
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Best Practices for running single-player (or two-player) campaigns
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