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General Tabletop Discussion
*Pathfinder & Starfinder
Best Practices for running single-player (or two-player) campaigns
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<blockquote data-quote="IronWolf" data-source="post: 5351893" data-attributes="member: 21076"><p>A lot of good suggestions already, I'll add yet another vote to this being one of the times I would seriously consider a gestalt character to help cover more abilities in a single character. A single character is likely to need to be able to handle some melee and also handle some healing as well (or have ready access to healing). </p><p></p><p>Diplomacy type conflict resolution can be good as well to get around certain tricky situations. A slightly more skilled or stealth tactic can help a single character minimize the number of encounters that result in outright melee type situations where a single character is likely to be at their weakest.</p><p></p><p>During combat encounters be very wary of what are annoying spells in normal play (sleep, hold person, etc) that will completely shutdown a solo character making them extremely vulnerable. Beyond that allow terrain to really play a big role if the single character chooses to take advantage of it. That can help minimize the number of people attacking the character at once.</p><p></p><p>I think it can be a fun way to play and can work well as long as the DM accommodates slightly for the fact there is a single character playing.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5351893, member: 21076"] A lot of good suggestions already, I'll add yet another vote to this being one of the times I would seriously consider a gestalt character to help cover more abilities in a single character. A single character is likely to need to be able to handle some melee and also handle some healing as well (or have ready access to healing). Diplomacy type conflict resolution can be good as well to get around certain tricky situations. A slightly more skilled or stealth tactic can help a single character minimize the number of encounters that result in outright melee type situations where a single character is likely to be at their weakest. During combat encounters be very wary of what are annoying spells in normal play (sleep, hold person, etc) that will completely shutdown a solo character making them extremely vulnerable. Beyond that allow terrain to really play a big role if the single character chooses to take advantage of it. That can help minimize the number of people attacking the character at once. I think it can be a fun way to play and can work well as long as the DM accommodates slightly for the fact there is a single character playing. [/QUOTE]
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