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General Tabletop Discussion
*Pathfinder & Starfinder
Best Practices for running single-player (or two-player) campaigns
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<blockquote data-quote="ValhallaGH" data-source="post: 5352010" data-attributes="member: 41187"><p>Expanding upon this, the DM needs to be open to alternative solutions. Talking, forging deals, seduction, and distraction (not so much via skill checks as through other actions) are even more important when there is no margin between life and death. </p><p></p><p>Let your player be creative, reward and encourage that creativity, and make most of the foes smart enough to be interesting role-play encounters if the player is willing to try. Make sure he knows that there are openings and options, that he can do things, make deals, and suggest actions that would normally be rejected instantly. Solo heroes tend to be a smooth-talking lot, solving many problems through guile or wisdom rather than sword-blows. Accommodate this, don't force it simply allow him to take that route if he chooses (and make sure he's aware of the ability to choose).</p><p>Every now and then there will be no help for it, he'll have to fight. But those situations should be few and far between.</p><p></p><p>Best of luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5352010, member: 41187"] Expanding upon this, the DM needs to be open to alternative solutions. Talking, forging deals, seduction, and distraction (not so much via skill checks as through other actions) are even more important when there is no margin between life and death. Let your player be creative, reward and encourage that creativity, and make most of the foes smart enough to be interesting role-play encounters if the player is willing to try. Make sure he knows that there are openings and options, that he can do things, make deals, and suggest actions that would normally be rejected instantly. Solo heroes tend to be a smooth-talking lot, solving many problems through guile or wisdom rather than sword-blows. Accommodate this, don't force it simply allow him to take that route if he chooses (and make sure he's aware of the ability to choose). Every now and then there will be no help for it, he'll have to fight. But those situations should be few and far between. Best of luck. [/QUOTE]
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