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General Tabletop Discussion
*Pathfinder & Starfinder
Best Practices for running single-player (or two-player) campaigns
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<blockquote data-quote="Jeffrie" data-source="post: 5352077" data-attributes="member: 93465"><p>This is actually one of my favorite playing styles.</p><p>I wouldn't go gestalt. The idea would be one sided. Are we voting that only the character would be gestalt? and the rest of the world his lessers at only one class each? meh.</p><p></p><p>I would instead focus on cohorts, liaisons, intrigue, and the common sense not to get outnumbered. </p><p></p><p>If i was the player i would absolutely take rogue first for skills will be very important, and a spellcaster second. Never let the public see your true power. Defend your alignment and inner sanctum from discovery at all cost. Have a real goal, such as becoming the lord of a castle, or finding an mithril mine.</p><p> Here's an idea. As a lone player, i would max diplomacy bluff, gather info, and sense motive. Then set up a company, of which you secretly hold controlling interest, that hires adventuring companies for certain jobs.</p><p> And of course don't forget to max UMD.</p><p></p><p>To run the modules, try keeping the character one or levels above the suggested level, (cohort at module level) and eliminating one or two 'monsters' per encounter. Give the PC a way to rest/heal, like a rope trick or teleport home trick, and a way to keep from being tracked or scryed.</p></blockquote><p></p>
[QUOTE="Jeffrie, post: 5352077, member: 93465"] This is actually one of my favorite playing styles. I wouldn't go gestalt. The idea would be one sided. Are we voting that only the character would be gestalt? and the rest of the world his lessers at only one class each? meh. I would instead focus on cohorts, liaisons, intrigue, and the common sense not to get outnumbered. If i was the player i would absolutely take rogue first for skills will be very important, and a spellcaster second. Never let the public see your true power. Defend your alignment and inner sanctum from discovery at all cost. Have a real goal, such as becoming the lord of a castle, or finding an mithril mine. Here's an idea. As a lone player, i would max diplomacy bluff, gather info, and sense motive. Then set up a company, of which you secretly hold controlling interest, that hires adventuring companies for certain jobs. And of course don't forget to max UMD. To run the modules, try keeping the character one or levels above the suggested level, (cohort at module level) and eliminating one or two 'monsters' per encounter. Give the PC a way to rest/heal, like a rope trick or teleport home trick, and a way to keep from being tracked or scryed. [/QUOTE]
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