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General Tabletop Discussion
*Pathfinder & Starfinder
Best Practices for running single-player (or two-player) campaigns
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<blockquote data-quote="Gilladian" data-source="post: 5352519" data-attributes="member: 2093"><p>Well, I ran a short-lived (due to real life, not the campaign failing) campaign for my husband last year. His character was a L1 gestalt rogue/wizard and he had a companion npc who was a rogue/cleric gestalt. My plan was that the cleric would lag behind him by one level of advancement as the game went on. </p><p></p><p>Combat was not very bad; I was originally afraid I'd have to really tailor things, and I would be very careful with certain types of monsters (as mentioned above). But regular goons (bandits who were L1 warriors) and giant rats, even a giant spider with a weakening poison, weren't bad.</p><p></p><p>I would strongly suggest a campaign tailored to them, not a module. You'll find you can spend a LOT more time on the NPCs, the motivations, the background color, and the PCs minor interactions, because nobody else is sitting there getting bored while you discuss whether he's going to buy the rapier with the green stone or the yellow stone in the hilt. And the potential political statement made by that purchase, in light of who the PC's father is...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5352519, member: 2093"] Well, I ran a short-lived (due to real life, not the campaign failing) campaign for my husband last year. His character was a L1 gestalt rogue/wizard and he had a companion npc who was a rogue/cleric gestalt. My plan was that the cleric would lag behind him by one level of advancement as the game went on. Combat was not very bad; I was originally afraid I'd have to really tailor things, and I would be very careful with certain types of monsters (as mentioned above). But regular goons (bandits who were L1 warriors) and giant rats, even a giant spider with a weakening poison, weren't bad. I would strongly suggest a campaign tailored to them, not a module. You'll find you can spend a LOT more time on the NPCs, the motivations, the background color, and the PCs minor interactions, because nobody else is sitting there getting bored while you discuss whether he's going to buy the rapier with the green stone or the yellow stone in the hilt. And the potential political statement made by that purchase, in light of who the PC's father is... [/QUOTE]
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