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General Tabletop Discussion
*Pathfinder & Starfinder
Best Practices for running single-player (or two-player) campaigns
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5383310" data-attributes="member: 4682"><p>So, those who are unfortunate enough to only ever get to play D&D with one DM and one player are having badwrongfun? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>You make it sound like people <strong><em>want</em></strong> to play singly in preference to playing in a group. Sometimes you just don't get the option. Thus my original post that began the thread asking what are some of the best practices to pull off a single player campaign as successfully as possible.</p><p></p><p>I can't tell you how many times I've read others on this forum mention in passing that they ran their child through a practice session of D&D to introduce them to the game. Those single player games worked well enough by every reading. The exact same possibility motivated my post, I have a young son who has been asking when he can play for years. He's turned 10 now. If it works out well we will try to recruit some others for a more full table.</p><p></p><p>The solo guide above has some very good suggestions I intend to try, as has this thread.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5383310, member: 4682"] So, those who are unfortunate enough to only ever get to play D&D with one DM and one player are having badwrongfun? ;) You make it sound like people [B][I]want[/I][/B] to play singly in preference to playing in a group. Sometimes you just don't get the option. Thus my original post that began the thread asking what are some of the best practices to pull off a single player campaign as successfully as possible. I can't tell you how many times I've read others on this forum mention in passing that they ran their child through a practice session of D&D to introduce them to the game. Those single player games worked well enough by every reading. The exact same possibility motivated my post, I have a young son who has been asking when he can play for years. He's turned 10 now. If it works out well we will try to recruit some others for a more full table. The solo guide above has some very good suggestions I intend to try, as has this thread. [/QUOTE]
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