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General Tabletop Discussion
*Pathfinder & Starfinder
Best Practices for running single-player (or two-player) campaigns
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<blockquote data-quote="ShadesOfGrey" data-source="post: 5383470" data-attributes="member: 98317"><p>It's pretty doable I think. The DM just needs to put in a little thought in focusing a bit more on the non-combat stuff, roleplaying, skill use etc. </p><p></p><p>Dungeon crawling and combat wont work as well.. </p><p></p><p>I'm thinking stuff like a rogue spyish character infiltrating a castle to find information or stealing the macguffin, or a ranger that is tracking a orc warband through the forrest and sets all kinds of traps or snipes the orcs one by one instead of fighting them directly.</p><p></p><p>Or basically anything played by anything, if you put the effort in the roleplaying part, it's not only going to work, it's going to work well in a depth that you wont easily see in larger groups.</p><p></p><p>And if combat is really difficult to avoid, an extra PC played as mostly silent apprentice or sidekick and some NPC hired swords will do the trick as long as you mind the challenge rating.</p><p></p><p></p><p></p><p>So basically, you feel that solo isnt fun, and therefore instead of putting some work into actually making it work & fun, you say the player should be punished so it'll be even less fun? I'm sorry to say this, but it's that kind of attitude that makes a game unfun even if you have a full table of players around =/</p></blockquote><p></p>
[QUOTE="ShadesOfGrey, post: 5383470, member: 98317"] It's pretty doable I think. The DM just needs to put in a little thought in focusing a bit more on the non-combat stuff, roleplaying, skill use etc. Dungeon crawling and combat wont work as well.. I'm thinking stuff like a rogue spyish character infiltrating a castle to find information or stealing the macguffin, or a ranger that is tracking a orc warband through the forrest and sets all kinds of traps or snipes the orcs one by one instead of fighting them directly. Or basically anything played by anything, if you put the effort in the roleplaying part, it's not only going to work, it's going to work well in a depth that you wont easily see in larger groups. And if combat is really difficult to avoid, an extra PC played as mostly silent apprentice or sidekick and some NPC hired swords will do the trick as long as you mind the challenge rating. So basically, you feel that solo isnt fun, and therefore instead of putting some work into actually making it work & fun, you say the player should be punished so it'll be even less fun? I'm sorry to say this, but it's that kind of attitude that makes a game unfun even if you have a full table of players around =/ [/QUOTE]
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