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*Pathfinder & Starfinder
Best prohibited schools
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<blockquote data-quote="Li Shenron" data-source="post: 1651353" data-attributes="member: 1465"><p>There are several spells in each school that you are going to miss whatever your choice...</p><p></p><p>If you have a clue about what your campaign is going to be about (and you don't mind a little metagaming  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue    :p"  data-smilie="7"data-shortname=":p" /> ) consider that Enchantment is very creature-dependent, since many monsters are immune to mind-affecting spells, for example undead. Most of the spells allow ST of the Will type, so if you have a low spell DC, your Enchantments will have a low success rate and you may better drop the school entirely.</p><p>There are also several Enc spells which you cast on your friends, some sort of morale-based buffs, but there are plenty of buffs in other schools too.</p><p></p><p>Another choice is to ditch Illusion, for similar reasons. However, this school has some very good defensive spells (including the invisibilities) that may substitute for Abjuration if you ban this other one.</p><p></p><p>Necromancy is VERY offensive, beside a few true necromancies (to create/control undead) and a couple of spells which give temp hp. If you have enough offensive spells from other schools, give up Nec. In any case, I'd prefer to keep Nec instead of Evo, because necromancies offend in a more diverse way (damage-dealing, save-or-die, weakening, fear) while evocations almost always just deal damage.</p><p></p><p>I wouldn't mind even banning Transmutation, althought it is generally too versatile not to learn any spell, and if your treaseures are full of scrolls and wands, more than 20% are probably transmutation spells...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1651353, member: 1465"] There are several spells in each school that you are going to miss whatever your choice... If you have a clue about what your campaign is going to be about (and you don't mind a little metagaming :p ) consider that Enchantment is very creature-dependent, since many monsters are immune to mind-affecting spells, for example undead. Most of the spells allow ST of the Will type, so if you have a low spell DC, your Enchantments will have a low success rate and you may better drop the school entirely. There are also several Enc spells which you cast on your friends, some sort of morale-based buffs, but there are plenty of buffs in other schools too. Another choice is to ditch Illusion, for similar reasons. However, this school has some very good defensive spells (including the invisibilities) that may substitute for Abjuration if you ban this other one. Necromancy is VERY offensive, beside a few true necromancies (to create/control undead) and a couple of spells which give temp hp. If you have enough offensive spells from other schools, give up Nec. In any case, I'd prefer to keep Nec instead of Evo, because necromancies offend in a more diverse way (damage-dealing, save-or-die, weakening, fear) while evocations almost always just deal damage. I wouldn't mind even banning Transmutation, althought it is generally too versatile not to learn any spell, and if your treaseures are full of scrolls and wands, more than 20% are probably transmutation spells... [/QUOTE]
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