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Best props for your game?
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<blockquote data-quote="Bride of Cthulhu" data-source="post: 6127881" data-attributes="member: 6746165"><p>In my current gaming room I have a curio cabinet that I use just for the purpose of storing and displaying gaming props. A few examples: Wild West campaigns may require my replica 19th century dueling pistols and authentic Native American war club to serve as 'magical items' or 'fetish artifacts' where as Dungeons and Dragons games often require daggers and swords and elaborate, torn maps to be presented. I will also always represent the toast of a magical treasure hoard with a tangible element the gamers can turn over in their hands, i.e. magical rings, helmets, goblets, lutes, sculptures and talismans. </p><p></p><p>My favorite prop, however, that I have ever created/used in a game was for a Call of Cthulhu campaign: a set of stirling silver grand father clock hands stained with 'blood,' concealed in the hollowed cavity of a large, battered leather tome. </p><p></p><p>It tied in with a peculiar clock the players had come across earlier that had no hands. It was only a side note at the beginning of the campaign that tied in towards the end, revealing the true identity of the cultist who had sharpened the clock hands when he couldn't find a pure silver dagger on hand for a sacrifice. </p><p></p><p>JANX: I love the padlock idea. I do have a large set of iron keys, but an actual padlock never occurred to me.</p></blockquote><p></p>
[QUOTE="Bride of Cthulhu, post: 6127881, member: 6746165"] In my current gaming room I have a curio cabinet that I use just for the purpose of storing and displaying gaming props. A few examples: Wild West campaigns may require my replica 19th century dueling pistols and authentic Native American war club to serve as 'magical items' or 'fetish artifacts' where as Dungeons and Dragons games often require daggers and swords and elaborate, torn maps to be presented. I will also always represent the toast of a magical treasure hoard with a tangible element the gamers can turn over in their hands, i.e. magical rings, helmets, goblets, lutes, sculptures and talismans. My favorite prop, however, that I have ever created/used in a game was for a Call of Cthulhu campaign: a set of stirling silver grand father clock hands stained with 'blood,' concealed in the hollowed cavity of a large, battered leather tome. It tied in with a peculiar clock the players had come across earlier that had no hands. It was only a side note at the beginning of the campaign that tied in towards the end, revealing the true identity of the cultist who had sharpened the clock hands when he couldn't find a pure silver dagger on hand for a sacrifice. JANX: I love the padlock idea. I do have a large set of iron keys, but an actual padlock never occurred to me. [/QUOTE]
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