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Best race for each class?
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<blockquote data-quote="Norfleet" data-source="post: 1075044" data-attributes="member: 11581"><p>By and large, human is a great default choice for any class: An extra pick-your-own-feat and an extra skill are never wrong. For other race/class combinations:</p><p></p><p>Fighter, Barbarian: H-Orc, Dwarf: The half-orc is an obvious choice for the extra strength. Int and Cha are often regarded as dump stats for warriors anyway. Dwarf is another decent choice for the +Con. In heavy armor, under the new rules, the dwarf is as fast as anyone else, and as a barbarian, fast movement offsets the dwarf's slower base.</p><p>Monk: H-Orc, Dwarf: Half-Orc gives the obvious benefit of +Str, and no Wis hit. Dwarf's +Con isn't a bad deal, and Monk Fast Movement offsets dwarf's slower movement. The stealthy monk benefits in both cases from darkvision.</p><p>Ranger: Elf: The elf makes a decent ranger: The dex helps for any archery you might do, although the base 3E ranger really has no specific aptitude towards it. More importantly, having nightvision is always a plus for any stealthy characters interested in performing nocturnal missions.</p><p>Rogue: Elf, Halfing, Dwarf: The obvious dex bonus is hard to overlook, and rogues can use all the dex they can get. Great help in career as a sniper. Free upgrade to longbow for the elf rogue sniper, too. Hafling size AC bonus not bad, lack of nightvision small hindrance, however. Dwarf is another decent choice: Full darkvision can allow a dwarf rogue to operate in total darkness with impunity: Racial bonus to stone-related traps not a bad thing, either, although hardly a dealmaker. Still, icing on the cake.</p><p>Wiz: Dwarf, Gnome: +Con on both is a real perk when it's roughly equal to an average of +25-50% HP. Also helps with Concentration. Gnomes also have racial spell focus and size adjusted AC bonus. Elf, despite favored class, really lacks any aptitude for this, other than weapon proficiencies. Con penalty bites for same reason that con bonus rules.</p><p>Sorc: Gnome: Racial spell focus still good. Dwarf loses out here on account of chr penalty.</p><p>Bard: Elf, Gnome: Elf +Dex isn't a bad selection for a bard. Free weapons. Con bonus stings slightly, but bards aren't heavy casters. Gnome racial spell focus not bad either, particularly since many bard spells are illusionary.</p><p></p><p>Half-Elf is, by and large, worst-of-both-worlds: Neither the feat and skills of the human, nor the +Dex and racial weapons of the elf. Other traits largely irrelevant. Half-elf bashing to be continued elsewhere, but by and large, anything that you might be considering a half-elf for, a human or an elf would be a better choice.</p><p></p><p>Cleric and Paladin: No specific nonhuman race shines here. The elf is hampered by the lack of Con, which stings warriors and casters, although not as much as it does for a wiz/sor. Dwarf's -Chr stings slightly for the cleric, rather cutting into your turn undead ability, which you may or may not consider to be a writeoff anyway, and a lot for the paladin, since many Pal abilities are Chr-based. General lack of strong contenders basically hands these jobs off to the human by default.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1075044, member: 11581"] By and large, human is a great default choice for any class: An extra pick-your-own-feat and an extra skill are never wrong. For other race/class combinations: Fighter, Barbarian: H-Orc, Dwarf: The half-orc is an obvious choice for the extra strength. Int and Cha are often regarded as dump stats for warriors anyway. Dwarf is another decent choice for the +Con. In heavy armor, under the new rules, the dwarf is as fast as anyone else, and as a barbarian, fast movement offsets the dwarf's slower base. Monk: H-Orc, Dwarf: Half-Orc gives the obvious benefit of +Str, and no Wis hit. Dwarf's +Con isn't a bad deal, and Monk Fast Movement offsets dwarf's slower movement. The stealthy monk benefits in both cases from darkvision. Ranger: Elf: The elf makes a decent ranger: The dex helps for any archery you might do, although the base 3E ranger really has no specific aptitude towards it. More importantly, having nightvision is always a plus for any stealthy characters interested in performing nocturnal missions. Rogue: Elf, Halfing, Dwarf: The obvious dex bonus is hard to overlook, and rogues can use all the dex they can get. Great help in career as a sniper. Free upgrade to longbow for the elf rogue sniper, too. Hafling size AC bonus not bad, lack of nightvision small hindrance, however. Dwarf is another decent choice: Full darkvision can allow a dwarf rogue to operate in total darkness with impunity: Racial bonus to stone-related traps not a bad thing, either, although hardly a dealmaker. Still, icing on the cake. Wiz: Dwarf, Gnome: +Con on both is a real perk when it's roughly equal to an average of +25-50% HP. Also helps with Concentration. Gnomes also have racial spell focus and size adjusted AC bonus. Elf, despite favored class, really lacks any aptitude for this, other than weapon proficiencies. Con penalty bites for same reason that con bonus rules. Sorc: Gnome: Racial spell focus still good. Dwarf loses out here on account of chr penalty. Bard: Elf, Gnome: Elf +Dex isn't a bad selection for a bard. Free weapons. Con bonus stings slightly, but bards aren't heavy casters. Gnome racial spell focus not bad either, particularly since many bard spells are illusionary. Half-Elf is, by and large, worst-of-both-worlds: Neither the feat and skills of the human, nor the +Dex and racial weapons of the elf. Other traits largely irrelevant. Half-elf bashing to be continued elsewhere, but by and large, anything that you might be considering a half-elf for, a human or an elf would be a better choice. Cleric and Paladin: No specific nonhuman race shines here. The elf is hampered by the lack of Con, which stings warriors and casters, although not as much as it does for a wiz/sor. Dwarf's -Chr stings slightly for the cleric, rather cutting into your turn undead ability, which you may or may not consider to be a writeoff anyway, and a lot for the paladin, since many Pal abilities are Chr-based. General lack of strong contenders basically hands these jobs off to the human by default. [/QUOTE]
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