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Best race for each class?
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<blockquote data-quote="Ogre Mage" data-source="post: 1081625" data-attributes="member: 3404"><p><strong>Best core race/core class combos</strong></p><p></p><p></p><p></p><p><strong>Barbarian: Dwarf.</strong> Barbarian fast movement offsets the movement penalty, CON makes rages more powerful. +2 vs. Magic is very helpful, as wizards like to target the "dumb barbarian" with charm spells. Half-Orcs are also good, but -2 INT limits skill choices from the barbarian's pretty decent skill list.</p><p></p><p><strong>Bard: ???</strong> </p><p></p><p><strong>Cleric: Human.</strong> Clerics suffer from a lack of feats and skill points (but have a decent skill list), humans are best at addressing this. Plus, humans tend to have the most flexibility with deity selection. Dwarves can also be good due to no movement penalty in medium/heavy armor, but suffer if DM likes to use undead. Elves are good cleric/archers, but -2 CON is bad for concentration checks.</p><p></p><p><strong>Druid: Gnome.</strong> Wildshape offsets small size and -2 STR. +2 CON is very helpful for concentration checks and more HPs which do not change in wildshape form. Dwarves can also be good, but -2 CHA hurts when communicating with animals.</p><p></p><p><strong>Fighter: Dwarf.</strong> Favored class, racial weapon proficiencies, +2 vs. magic, not hampered by medium or heavy armor, +2 CON for a class which needs to be the "meat shield," stability -- and these are just some of the benefits. Half-Orcs are also a good choice, especially since fighters have a very limited skill list, offsetting the -2 INT. -2 CHA is similarly no problem. The fighter is the rare case where the human bonus feat and skill points have limited impact.</p><p></p><p><strong>Monk: Human. </strong> Monks work best with a generous number of feats and skills, humans are best at providing these.</p><p></p><p><strong>Paladin: Human.</strong> Humans win by default. Dwarves and Half-Orcs have -2 CHA which puts them right out. Halflings and Gnomes have -2 STR which is just as bad. Elves have -2 CON, bad considering the paladin is a front-liner. The half-elf, I respectfully submit, sucks from a mix/max standpoint.</p><p></p><p><strong>Ranger: ???</strong> </p><p></p><p><strong>Rogue: Elf.</strong> Spot, Listen and Search are arguably the most used skills in the game and the elf gets +2 to all of them. Low light vision is a great boon as is the +2 DEX. Movement rate 30 is very important when you need to hustle. The racial weapon proficiences are the icing on the cake.</p><p></p><p><strong>Sorcerer: Human.</strong> Sorcerers need metamagic feats but lack the easy ability to get them. You can't go wrong with human.</p><p></p><p><strong>Wizard: Halfling or Gnome.</strong> I echo everyone else's comments about the advantage of small wizards, and +2 DEX or CON is very important to the wizard. Elves are also good because of +2 DEX and weapon proficiencies, but -2 CON is a steep penalty for d4 HPs and concentration checks.</p></blockquote><p></p>
[QUOTE="Ogre Mage, post: 1081625, member: 3404"] [b]Best core race/core class combos[/b] [B]Barbarian: Dwarf.[/B] Barbarian fast movement offsets the movement penalty, CON makes rages more powerful. +2 vs. Magic is very helpful, as wizards like to target the "dumb barbarian" with charm spells. Half-Orcs are also good, but -2 INT limits skill choices from the barbarian's pretty decent skill list. [B]Bard: ???[/B] [B]Cleric: Human.[/B] Clerics suffer from a lack of feats and skill points (but have a decent skill list), humans are best at addressing this. Plus, humans tend to have the most flexibility with deity selection. Dwarves can also be good due to no movement penalty in medium/heavy armor, but suffer if DM likes to use undead. Elves are good cleric/archers, but -2 CON is bad for concentration checks. [B]Druid: Gnome.[/B] Wildshape offsets small size and -2 STR. +2 CON is very helpful for concentration checks and more HPs which do not change in wildshape form. Dwarves can also be good, but -2 CHA hurts when communicating with animals. [B]Fighter: Dwarf.[/B] Favored class, racial weapon proficiencies, +2 vs. magic, not hampered by medium or heavy armor, +2 CON for a class which needs to be the "meat shield," stability -- and these are just some of the benefits. Half-Orcs are also a good choice, especially since fighters have a very limited skill list, offsetting the -2 INT. -2 CHA is similarly no problem. The fighter is the rare case where the human bonus feat and skill points have limited impact. [B]Monk: Human. [/B] Monks work best with a generous number of feats and skills, humans are best at providing these. [B]Paladin: Human.[/B] Humans win by default. Dwarves and Half-Orcs have -2 CHA which puts them right out. Halflings and Gnomes have -2 STR which is just as bad. Elves have -2 CON, bad considering the paladin is a front-liner. The half-elf, I respectfully submit, sucks from a mix/max standpoint. [B]Ranger: ???[/B] [B]Rogue: Elf.[/B] Spot, Listen and Search are arguably the most used skills in the game and the elf gets +2 to all of them. Low light vision is a great boon as is the +2 DEX. Movement rate 30 is very important when you need to hustle. The racial weapon proficiences are the icing on the cake. [B]Sorcerer: Human.[/B] Sorcerers need metamagic feats but lack the easy ability to get them. You can't go wrong with human. [B]Wizard: Halfling or Gnome.[/B] I echo everyone else's comments about the advantage of small wizards, and +2 DEX or CON is very important to the wizard. Elves are also good because of +2 DEX and weapon proficiencies, but -2 CON is a steep penalty for d4 HPs and concentration checks. [/QUOTE]
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