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Best race for each class?
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<blockquote data-quote="Lord Rasputin" data-source="post: 1082252" data-attributes="member: 8410"><p>Barbarian: Dwarf. You could also go gnome with the Con bonus and half-orc with the Str bonus, but the extra Con and no Str penalty of a dwarf is appealing. Humans could use the bonus feat, the skill points aren't that important.</p><p></p><p>Bard: Half-elf or human.</p><p></p><p>Cleric: Human. Maybe dwarf. You can always make interesting clerics regardless of race, but according to stereotype, human. You can use the skill points; the bonus feat isn't that meaningful.</p><p></p><p>Druid: Human or halfling. Being small would be a help, and this is another class that could use the skill points.</p><p></p><p>Fighter: Dwarf, half-orc, human. Human gets a bonus feat; half-orc gets a Str bonus. If you're playing a specific fighter type, human, the feat is too useful. If you're playing a tank, dwarf or half-orc. Elves for archery.</p><p></p><p>Monk: Human. The extra skill points and extra feat are what is needed. Elves and halflings do gain the Dex bonus, and Dex is THE stat for a monk. I'm not one for half-orc monks; Str just isn't that important for monks, since their damage dice go up with experience.</p><p></p><p>Paladin: Human.</p><p></p><p>Ranger: Elf. The Dex bonus is handy.</p><p></p><p>Rogue: Halfling. Dex bonus AND small size.</p><p></p><p>Sorcerer or Wizard: Not really sure. I know not half-orcs, or dwarf sorcerers.</p></blockquote><p></p>
[QUOTE="Lord Rasputin, post: 1082252, member: 8410"] Barbarian: Dwarf. You could also go gnome with the Con bonus and half-orc with the Str bonus, but the extra Con and no Str penalty of a dwarf is appealing. Humans could use the bonus feat, the skill points aren't that important. Bard: Half-elf or human. Cleric: Human. Maybe dwarf. You can always make interesting clerics regardless of race, but according to stereotype, human. You can use the skill points; the bonus feat isn't that meaningful. Druid: Human or halfling. Being small would be a help, and this is another class that could use the skill points. Fighter: Dwarf, half-orc, human. Human gets a bonus feat; half-orc gets a Str bonus. If you're playing a specific fighter type, human, the feat is too useful. If you're playing a tank, dwarf or half-orc. Elves for archery. Monk: Human. The extra skill points and extra feat are what is needed. Elves and halflings do gain the Dex bonus, and Dex is THE stat for a monk. I'm not one for half-orc monks; Str just isn't that important for monks, since their damage dice go up with experience. Paladin: Human. Ranger: Elf. The Dex bonus is handy. Rogue: Halfling. Dex bonus AND small size. Sorcerer or Wizard: Not really sure. I know not half-orcs, or dwarf sorcerers. [/QUOTE]
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