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Best race for each class?
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<blockquote data-quote="Pickaxe" data-source="post: 1087239" data-attributes="member: 10812"><p>I find it interesting that no one (I think) has brought up the weapon proficiencies for elves and their utility. To me, this makes elf a very attractive race for any class that doesn't already get all martial weapons, i.e, bard, cleric, monk, rogue, sorcerer, wizard, and (thanks to 3.5) druid.</p><p></p><p>Here's my take on the races:</p><p></p><p>Human: Always attractive for any class, given the flexible racial abilities.</p><p>Dwarf: One of the best races overall, especially given 3.5, and probably the most attractive for fighters.</p><p>Elf: Stacked with useful racial abilities, including a bonus to perhaps the most important skill in the game (Spot) and instantly adds proficiency in bows to any class that didn't come with that proficiency. I'm of the opinion that AC is more important than HP in 3.0/3.5, so the +2 Dex/-2 Con is a good tradeoff. Hard to pass up an elf for any non-martial weapon class. Ironically, despite being described as great at swordplay, elf isn't an attractive choice for fighter, because youessentially give up a racial ability (the weapon proficiencies).</p><p>Gnome: Still not as strong as dwarf or elf, and not a top choice for any class.</p><p>Halfling: Not a bad choice for rogue, especially for stealth, but I don't think they really beat out elves, who get a Spot bonus and better weapons.</p><p>Half-Elf: I still see this as the worst race, or at least the least attractive. I'm always going to go human or elf before I go half-elf. The new skill bonuses are not that exciting either.</p><p>Half-Orc: Probably gets less than any other race, but at least the Str bonus makes them interesting as fighting types.</p><p></p><p>Overall: In 3.0, I felt that elves were generally too good, dwarves were pretty good, half-orcs and halflings at least had a niche, and gnomes and half-elves were flavor-only choices. 3.5 gave elves another class (druid) where their weapon proficiencies would make them an obvious choice. As if trying to keep them close to the elves, 3.5 boosted dwarves considerably as well, at least as fighters. They did nothing to change the status of halflings, half-orcs, and gnomes, effectively making these races even worse compared to elves and dwarves.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 1087239, member: 10812"] I find it interesting that no one (I think) has brought up the weapon proficiencies for elves and their utility. To me, this makes elf a very attractive race for any class that doesn't already get all martial weapons, i.e, bard, cleric, monk, rogue, sorcerer, wizard, and (thanks to 3.5) druid. Here's my take on the races: Human: Always attractive for any class, given the flexible racial abilities. Dwarf: One of the best races overall, especially given 3.5, and probably the most attractive for fighters. Elf: Stacked with useful racial abilities, including a bonus to perhaps the most important skill in the game (Spot) and instantly adds proficiency in bows to any class that didn't come with that proficiency. I'm of the opinion that AC is more important than HP in 3.0/3.5, so the +2 Dex/-2 Con is a good tradeoff. Hard to pass up an elf for any non-martial weapon class. Ironically, despite being described as great at swordplay, elf isn't an attractive choice for fighter, because youessentially give up a racial ability (the weapon proficiencies). Gnome: Still not as strong as dwarf or elf, and not a top choice for any class. Halfling: Not a bad choice for rogue, especially for stealth, but I don't think they really beat out elves, who get a Spot bonus and better weapons. Half-Elf: I still see this as the worst race, or at least the least attractive. I'm always going to go human or elf before I go half-elf. The new skill bonuses are not that exciting either. Half-Orc: Probably gets less than any other race, but at least the Str bonus makes them interesting as fighting types. Overall: In 3.0, I felt that elves were generally too good, dwarves were pretty good, half-orcs and halflings at least had a niche, and gnomes and half-elves were flavor-only choices. 3.5 gave elves another class (druid) where their weapon proficiencies would make them an obvious choice. As if trying to keep them close to the elves, 3.5 boosted dwarves considerably as well, at least as fighters. They did nothing to change the status of halflings, half-orcs, and gnomes, effectively making these races even worse compared to elves and dwarves. --Axe [/QUOTE]
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