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Best race for sorcerer?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2759428" data-attributes="member: 710"><p>Crossbow requires a move action to reload, you can't stay away from melee and fire at the same time, which is a considerable disadvantage. Firing a bow works the same as casting a spell. </p><p>Even the melee weapon profiency is worth a lot - If you later plan on Polymorphing to wade into combat (usually in a humanoid shape to keep the ability to cast spells), a viable weapon is nice. This might usually not be the best tactic, but against some monsters (especially Golems and high SR creatures) it is often the only tactic that has any chance to work (after the Sorceror buffed the rest of the group). </p><p>Relying on natural attacks often fails since such enemies also have a considerable Damage Reduction. A Admantite (or Cold Iron) Longsword of Evil Outsider and Golem Bane can be a nice weapon in such situations...</p><p></p><p></p><p>The standard D&D rules for Casting on the Defensive make it really easy - The DC increases by one point per 2 levels, the skill modifier with at least 1 point per level... </p><p>Hitpoints are definitely a concern, I agree. The increased Dex slightly helps to offset the risks of major damage dealers (area spells and ordinary attacks), though I admit a Halfling would still be better in it. But a Halfling can't run as fast from danger as an Elf can <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2759428, member: 710"] Crossbow requires a move action to reload, you can't stay away from melee and fire at the same time, which is a considerable disadvantage. Firing a bow works the same as casting a spell. Even the melee weapon profiency is worth a lot - If you later plan on Polymorphing to wade into combat (usually in a humanoid shape to keep the ability to cast spells), a viable weapon is nice. This might usually not be the best tactic, but against some monsters (especially Golems and high SR creatures) it is often the only tactic that has any chance to work (after the Sorceror buffed the rest of the group). Relying on natural attacks often fails since such enemies also have a considerable Damage Reduction. A Admantite (or Cold Iron) Longsword of Evil Outsider and Golem Bane can be a nice weapon in such situations... The standard D&D rules for Casting on the Defensive make it really easy - The DC increases by one point per 2 levels, the skill modifier with at least 1 point per level... Hitpoints are definitely a concern, I agree. The increased Dex slightly helps to offset the risks of major damage dealers (area spells and ordinary attacks), though I admit a Halfling would still be better in it. But a Halfling can't run as fast from danger as an Elf can :) [/QUOTE]
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Best race for sorcerer?
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