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Best race overall for a fighter
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<blockquote data-quote="Henry" data-source="post: 100529" data-attributes="member: 158"><p>Since I see little defense of the half-orc, I will add my own:</p><p></p><p>Half-orcs make the best melee fighters of all.</p><p></p><p>+2 to STR</p><p>Darkvision</p><p>The penalties to Charisma and Intelligence mean little to a half-orc fighter: they affect neither Fort, nor Will, nor Reflex saves, and a fighter usually does not depend on any of his skills anyway, particularly when wearing heavy armor.</p><p></p><p>A high STR is everything to a melee fighter.</p><p></p><p>I have known very useful Half-orc rangers put into play in the past. For a really fun experience, take a half-orc, and devote roughly 20% of his levels into Ranger, then 20% of his levels into Rogue, 10% of his levels into Barbarian, and the other 50% into the Tempest class from Masters of the Wild. Fight with either Long/short sword, or two short swords(saves a feat), and you make one of the nastiest fighters in the land. If paired with a partner to get flanking (which is very doable with a barbarian's speed and the rogue's tumble), you can Rage if you need to, STILL get the Rogue's sneak attack damage (anywhere from +1d6 per hit to +3d6 per hit), and at high levels have something like 8 attacks with no penalty from 2-weapon use. Now imagine something like 8 attacks, all with the potential for sneak attack damage, and backed by rage and an already high strength to offset the -5 iterative penalty from attacks!</p><p></p><p>This guy doesn't quote Shakespeare (or Alaundo of Candlekeep), but he can defend a territory very well, and he does a GREAT Tasmanian Devil Impersonation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 100529, member: 158"] Since I see little defense of the half-orc, I will add my own: Half-orcs make the best melee fighters of all. +2 to STR Darkvision The penalties to Charisma and Intelligence mean little to a half-orc fighter: they affect neither Fort, nor Will, nor Reflex saves, and a fighter usually does not depend on any of his skills anyway, particularly when wearing heavy armor. A high STR is everything to a melee fighter. I have known very useful Half-orc rangers put into play in the past. For a really fun experience, take a half-orc, and devote roughly 20% of his levels into Ranger, then 20% of his levels into Rogue, 10% of his levels into Barbarian, and the other 50% into the Tempest class from Masters of the Wild. Fight with either Long/short sword, or two short swords(saves a feat), and you make one of the nastiest fighters in the land. If paired with a partner to get flanking (which is very doable with a barbarian's speed and the rogue's tumble), you can Rage if you need to, STILL get the Rogue's sneak attack damage (anywhere from +1d6 per hit to +3d6 per hit), and at high levels have something like 8 attacks with no penalty from 2-weapon use. Now imagine something like 8 attacks, all with the potential for sneak attack damage, and backed by rage and an already high strength to offset the -5 iterative penalty from attacks! This guy doesn't quote Shakespeare (or Alaundo of Candlekeep), but he can defend a territory very well, and he does a GREAT Tasmanian Devil Impersonation. :D [/QUOTE]
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