innerdude
Legend
So I'm working on a homebrew campaign using Pathfinder rules, but I'm really, wanting to do something new and "flavorful" with the use of magic.
1. Based on the basic premise of the setting, the presence of gods is nebulous at best. People as a rule believe in them and openly worship them--but their actual direct power and influence is rare.
Thus, I really don't want to use stock clerics (or druids, for that matter) as an available player class
2.1. I've never really liked the flavor for Vancian Wizards to begin with
2.2. The new flavor for the Sorcerer bloodlines in Pathfinder is so much more interesting from a character standpoint.
My ideas for adding some flavor so far are:
1. Dropping clerics and druids, and simply swapping them with a modified Ardent class from 3.5 Complete Psionic (Take the base ardent class, give them one extra mantle of the player's choice from Life, Death, Plant, or Animal, and swap in the channel energy class feature from Pathfinder.
2. Dropping Wizards in favor of the Runethane from Arcana Evolved, beefed up slightly to be more in line with Pathfinder.
3. Switching to the Trailblazer casting system.
4. Trying some other as-yet-unknown variant magic system (D20 framework, obviously) that someone else knows.
5. Any combination of items 1-4.
Anybody got some fun / interesting /flavorful ideas?
1. Based on the basic premise of the setting, the presence of gods is nebulous at best. People as a rule believe in them and openly worship them--but their actual direct power and influence is rare.
Thus, I really don't want to use stock clerics (or druids, for that matter) as an available player class
2.1. I've never really liked the flavor for Vancian Wizards to begin with
2.2. The new flavor for the Sorcerer bloodlines in Pathfinder is so much more interesting from a character standpoint.
My ideas for adding some flavor so far are:
1. Dropping clerics and druids, and simply swapping them with a modified Ardent class from 3.5 Complete Psionic (Take the base ardent class, give them one extra mantle of the player's choice from Life, Death, Plant, or Animal, and swap in the channel energy class feature from Pathfinder.
2. Dropping Wizards in favor of the Runethane from Arcana Evolved, beefed up slightly to be more in line with Pathfinder.
3. Switching to the Trailblazer casting system.
4. Trying some other as-yet-unknown variant magic system (D20 framework, obviously) that someone else knows.
5. Any combination of items 1-4.
Anybody got some fun / interesting /flavorful ideas?